⛔12.27 minor patch ; maintenance extension

🌈Hello, We are EXTOCIUM.🌈

👉 🕔KST : 2022-12-27 10:40 PM ~ 12:50 PM (today’s patch)

Due to some problems with the maintenance starting at 10:40, the server maintenance will be delayed by 2-3 hour.

We apologize for the inconvenience.

■ An overbalance has been found that allows All-CON characters to never die to characters with other stats and can hunt infinitely without using potions, and adjustments related to the 1st stats and monster difficulty will begin.

✅At each patch stage, the ‘Book of Oblivion’ will be distributed.

■ In case of including buffs or summoning skills, MP consumption is almost inactive, and MP recovery related skills are useless. If WIS is not distributed beyond a certain level, it is adjusted to make it difficult to use higher level buff skills.

■ As auto-gathering becomes possible, material consumption for some sections of skill upgrades and crafting materials is increased. (except weapon and orb crafting)

◆Fixed a bug where HP and MP potions were used overlapping (If an HP potion is used once, a world cooldown is applied to all HP potions.)

◆ Fixed a bug where the skill critical hit bonus did not distribute damage according to the number of bullets, causing very large damage.

◆ Summon’s HP has been changed to refer to the current hero’s HP n times, instead of the existing method of increasing HP by n% per skill level up
✅CON investment is required for summons to gain a lot of HP
✅DEX investment is required if you want a summoned critical hit
✅INT investment is required to get the pet’s attack power

◆ Fixed an issue where summons did not bring the hero’s critical hit chance and critical hit bonus

◆ Decreased recovery speed of CON and WIS

◆ STR, INT, DEX, WIS effects increased and CHA effects slightly increased

◆ Increased MP consumption for general skills and significantly increased MP consumption for buff/summon types.

◆ When upgrading skills for all skills, the rate of increase in MP consumption has been changed from 10% to 12%

◆ Monster balance is completely changed according to the changed primary stats

◆ Potion cooldown changed from 8 seconds to 11 seconds

◆ ‘Meditation’ skill application time changed from 10 seconds to 20 seconds, MP recovery amount changed from 3% per second to 2% per second (final recovery amount increased)

◆ ‘Mysterious Call’ skill reload time reduced by 1 second

◆ A slight increase in the rate of effect increase when upgrading skills for skills that reduce the damage I receive by n%

◆ Other minor bugs & balance fixes

thank you.

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