🌈Hello, We are EXTOCIUM.🌈
👉 🕔KST : 2022-12-27 10:40 PM (today’s patch)
Minor patch is scheduled.
server maintenance takes about 2-3 minutes.
■ An overbalance has been found that allows All-CON characters to never die to characters with other stats and can hunt infinitely without using potions, and adjustments related to the 1st stats and monster difficulty will begin.
✅At each patch stage, the ‘Book of Oblivion’ will be distributed.
■ In case of including buffs or summoning skills, MP consumption is almost inactive, and MP recovery related skills are useless. If WIS is not distributed beyond a certain level, it is adjusted to make it difficult to use higher level buff skills.
■ As auto-gathering becomes possible, material consumption for some sections of skill upgrades and crafting materials is increased. (except weapon and orb crafting)
◆Fixed a bug where HP and MP potions were used overlapping (If an HP potion is used once, a world cooldown is applied to all HP potions.)
◆ Fixed a bug where the skill critical hit bonus did not distribute damage according to the number of bullets, causing very large damage.
◆ Summon’s HP has been changed to refer to the current hero’s HP n times, instead of the existing method of increasing HP by n% per skill level up
✅CON investment is required for summons to gain a lot of HP
✅DEX investment is required if you want a summoned critical hit
✅INT investment is required to get the pet’s attack power
◆ Fixed an issue where summons did not bring the hero’s critical hit chance and critical hit bonus
◆ Decreased recovery speed of CON and WIS
◆ STR, INT, DEX, WIS effects increased and CHA effects slightly increased
◆ Increased MP consumption for general skills and significantly increased MP consumption for buff/summon types.
◆ When upgrading skills for all skills, the rate of increase in MP consumption has been changed from 10% to 12%
◆ Monster balance is completely changed according to the changed primary stats
◆ Potion cooldown changed from 8 seconds to 11 seconds
◆ ‘Meditation’ skill application time changed from 10 seconds to 20 seconds, MP recovery amount changed from 3% per second to 2% per second (final recovery amount increased)
◆ ‘Mysterious Call’ skill reload time reduced by 1 second
◆ A slight increase in the rate of effect increase when upgrading skills for skills that reduce the damage I receive by n%
◆ Other minor bugs & balance fixes
thank you.
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