🌈Hello Wizards, We are EXTOCIUM!🌈
👉🕔 KST: 2025-02-19 4:00 PM

📢 Scheduled Maintenance & Client Patch Required
A maintenance update will be conducted at the specified time. Please make sure to download the latest client patch after the update!
✅ Arena Bug Fixes
- Red Ring Bug: Fixed an issue where players with high AGI could evade Red Ring attacks.
- AI Behavior Fix: AI will now react appropriately when enemies appear instead of remaining idle at the start of the game.
- Stealth Mechanics Update:
- Fixed an issue where enemy summons (including AI summons) could still detect a hidden player in bushes.
- Now, when hiding in bushes, targets will be reset, and enemies can no longer track hidden players.
✅ Drop Rate Adjustments
- Dungeon gold drop rate decreased by approximately 3%.
- Field gold drop rate increased by approximately 3%.
✅ Skill Balancing
- Multi-Shot Type Skills Adjusted:
- Affected Skills:
- Destroying Star, Fury, End of the World, War of words, Lullaby, Suhyangmi, Mana error, Will Destroy, Water Storm, Let’s Study, Burst Shot
- Changes:
- Multi-hit ratio reduced by 2%.
- Base attack power increased by +20.
- (Adjustment made to control damage output when buffed.)
- Affected Skills:
- Bug Fixes:
- Lullaby’s stats were incorrectly lower than Suhyangmi; this has been fixed.
- Wrong mana ball’s stats were incorrectly lower than Absolute Fear; this has been fixed.
- Elena’s Melee Combo Fix:
- Power Attack:
- Knockback effect removed (MP consumption increase remains).
- Base attack power increased from 340 → 360.
- Power Attack:
📢 Mobility Skill Adjustments (Effective February 21 Patch)
- A grace period is applied for testing purposes.
- After the February 21 update, Reload Tickets for Hero/Succession/Weapon skills will be distributed.
- If further changes occur, an additional Reload Ticket will be provided.
- Note: Reload Tickets will not be distributed for minor damage adjustments.
⚔️ Mobility Skill Type Adjustments Hero Mobility Skills
- Iskandar – “Wandering” (No melee skills) → Remains INT-based
- Elena – “Rush” → Changed to STR-based
⚔️Succession Hero Mobility Skills
- Indra – “Indradhanus” (No melee skills) → Remains INT-based
- Nanna – “High Tide” → Changed to STR-based
⚔️Weapon Mobility Skills
- “Jump Attack” → Changed to STR-based
- “Cannon Rush” → Changed to STR-based
⚔️ Mobility Shield Adjustments
- All mobility skills’ shield effects during movement will be unified to 12% damage reduction.
- Previous values:
- Jump-type skills: 20% damage reduction
- Dash-type skills: 30% damage reduction
- Previous values:
🛡️Orb HP Adjustments (Planned for February 21 Patch)
- Orb HP ratios will be adjusted similarly to the AP and SAP balancing for weapons.
- The HP scaling of Orbs will be reduced in line with weapon tier growth rates.
- Future HP balance adjustments will be regulated through CON (Constitution).
📢 Upcoming PK & PvE Changes (Before North America Launch)
To create a more dynamic PK system, we are implementing changes inspired by the original whitepaper concept, similar to games like Albion Online. Here are some upcoming adjustments:

- PK statistics & tracking:
- A new “Statistics” page will be added to provide insights into popular skill decks, PK rankings, and risk/reward information for each field.
- Enhanced NPC AI:
- Enemies will be more challenging, with improved AI to increase tension, but will provide better rewards.
- Shorter play sessions with increased risk/reward intensity.
- Gradual PK Exposure:
- Players will gradually experience PK zones from Map 3 onward.
- Large-Scale PvP from Early Game:
- The new “Frost War” mode will introduce large-scale PvP battles early in the game.
🎁 Please stay tuned and share your feedback before the update!
