🌈Hello, We are EXTOCIUM.🌈

👉🕔 KST: 2025-08-26 04:00 PM ~ 04:30 PM
🧭 Patch Direction
- Adjustments to current progression difficulty and balance are in progress. This patch includes growth and crafting difficulty changes. We will apply the patch after this pre-notice.
- The new client build is in the final stage of QA and approval. We will update it as soon as possible.
- To fix ongoing lag and graphics issues, the graphics pipeline will be changed. Visuals may vary slightly, and some regions will have minor changes to camera angles and POV.
- To resolve persistent wallet connection issues, the wallet service platform will be changed. MetaMask and Trust Wallet connections are supported, and usability is clearly improved.
Due to the large volume of patch notes and QA work, some improvements and bug fixes will be applied in later updates. We appreciate your understanding, and we’ll do our best to roll out patches quickly in sequence.
⚖️ Balance Direction

- After the balance patch, the “Reload Item” will be time-limited. Unused items will be automatically deleted from inventory after a certain period. (20days)
- The balance patch focuses on buffing low-performing skills, and movement skill settings will also be adjusted.
- To allow INT-based builds to use mid-melee magic skills (e.g., Water ball), one movement skill will be changed. The lowest-usage skill “Canon rush” will change from AP-based to SAP-based.
- Details may change or be added before the patch, and this notice will be updated accordingly.
🧪 Special Stats
| Stat change | Before | After |
|---|---|---|
| WIS, CON per 1 → HP/MP potion recovery increase | 1% | 0.2% |
| CHA per 1 → Potion use cooldown reduction | 0% | 0.2% |
| STR per 1 → Move Speed influence | −5 | 0 |
| STR per 1 → AP influence | 4% | 4.2% |
🪄 Skill Balance
- (Global) Knockback distance for all non-movement skills: 4 m → 3.5 m
| Skill | Change | Before | After |
|---|---|---|---|
| Water ball | Multi-hit ratio | 50% | 52% |
| Stun duration | 0.8 s | 1.1 s | |
| Dracula | Heal per level | 1.2% | 1.8% |
| Guardian of light | Base ATK | 220 | 240 |
| Multi-hit ratio | 22% | 24% | |
| Healing type | Over-time | Instant | |
| Heal per level | 1.2% | 2% | |
| Reload time | 10.8 s | 9.8 s | |
| World cooldown | 0.6 s | 0.4 s | |
| Extocium | Base ATK | 360 | 370 |
| MP cost | 145 | 130 | |
| World cooldown | 2.4 s | 2 s |
| Skill | Change | Before | After |
|---|---|---|---|
| Burst shot | CR reduction debuff duration | 8 s | 10 s |
| Reload time | 10.8 s | 9.8 s | |
| MP cost | 105 | 95 | |
| Vajra | Base ATK | 250 | 270 |
| Multi-hit ratio | 23% | 24% | |
| Reload time | 12 s | 10.8 s | |
| Reload count | 2 | 3 | |
| World cooldown | 1.8 s | 1.5 s | |
| Full moon | Base ATK | 390 | 400 |
| Multi-hit ratio | 33% | 34% | |
| Reload time | 12 s | 10.8 s | |
| Annihilation, Rain of destruction | Reload count | 3 | 4 |
| World cooldown | 0.1 s | 0.2 s | |
| Glare | Reload count | 2 | 3 |
| Reload time | 11 s | 8.6 s | |
| Will Destroy | Reload time | 9.8 s | 8.6 s |
| Let’s study | Reload time | 11 s | 8.6 s |
| Power attack | Reload count | 2 | 4 |
| Reload time | 9.8 s | 8.6 s | |
| World cooldown | 0.1 s | 0.2 s | |
| New moon, Mysterious revelation, Piercing a thorn | Stun duration | 0.6 s | 0.8 s |
🌀 Active — Movement Skills
- Canon rush changes from AP-based to SAP-based (provides an INT-based escape).
- Overlap calculation fix: On-move effects (e.g., damage reduction) no longer stack multiplicatively with buffs.
- If 80% damage reduction while moving is present, apply that first, then apply shield/buffs.
- Example when moving with 80% DR + 20% shield and taking initial damage 100:
(100 * (1 - 0.8)) * (1 - 0.2) = 16 - Moon storm is also handled as an Active — Movement skill.
- Fixed movement speed while moving (same as dash/jump types; does not stack with move-speed buffs).
- Damage-reduction calculation while moving follows the new movement DR formula.
- After change (Moon storm): 50% damage reduction during skill time (was 38%), Movement Speed 7.2 (was 38%) applied, duration reduced 4 s → 3.6 s.
🔧 Crafting
- Higher-tier gear will have higher crafting difficulty; lower-tier components will have reduced difficulty.
- Extocium Shard: Crafting cost 3,000 → 1,000
- Extocium: Crafting cost 30,000 → 10,000
- Material Random Box: Each crafting cost −50%, Evil Crystal cost −50%, Core of Luck/Protection cost −50%
- Heart of Water: Convert material from Evil Crystal (3,000) to Mystic Stone (8), and Hot Pepper cost 80 → 100
🎁 Equipment Drops

- In field hunting, equipment grade dropped from Paid Energy Pool increases by 1–2 grades per field.
- Ancient Tears field: Drops up to Sealed Awakening Darkness grade from Golden Giant Slime tier.
- Leviathan: Drops up to Sealed Sword of light.
- Drop chance of equipment from field monsters’ Paid Energy Pool increases.
- Sealed gear → NFT-grade gear drops in sealed state.
- In My Home, unlock Rune Breaker’s Crafting Station to perform unsealing (available when any hero on the account is Lv. 40+).
- Add Rune-break byproduct to unsealing → new item “Rune Shard”.
- New item “Elemental Energy” obtainable by combining attribute stones from raids → craftable at Crafting > Items.
🌾 Field Balance
- Slight reduction to ATK/HP of all monsters.
🗡️ PK Leverage Zone Changes
- Remove item requirements from PK-zone entry requirements.
- Increase required gold to enter PK zones.
- Reduce EXP loss on death in PK Leverage.
- Increase probability that gold drops on death in PK Leverage (drop ratio unchanged).
🔢 PK Level Adjustments
| PK Lv. | EXP loss rate (%) Before | EXP loss rate (%) After | Gold drop prob. (%) Before | Gold drop prob. (%) After |
|---|---|---|---|---|
| 0 | 0.1 | 0.05 | 10 | 12 |
| 1 | 0.2 | 0.06 | 11 | 14 |
| 2 | 0.3 | 0.07 | 12 | 16 |
| 3 | 0.4 | 0.08 | 14 | 18 |
| 4 | 0.5 | 0.10 | 18 | 20 |
| 5 | 0.6 | 0.20 | 20 | 22 |
| 6 | 0.7 | 0.30 | 20 | 24 |
| 7 | 1.0 | 0.40 | 22 | 26 |
| 8 | 1.5 | 0.60 | 23 | 28 |
| 9 | 1.8 | 0.80 | 25 | 30 |
| 10 | 2.0 | 1.00 | 30 | 35 |
💰 Field Entry Gold Increase
| Field | Required Gold (Before) | After |
|---|---|---|
| Goblin’s Mine | 200,000 | 250,000 |
| Savage Forest | 500,000 | 1,000,000 |
| Ancient Tears | 2,000,000 | 4,000,000 |
📢PK Leverage content will be temporarily applied with these ratios, and will change to the Time Vault in the next update (additional QA in progress).
Time Vault automatically stores part of your gold and items during hunting. You can obtain keys through Wizard Challenge (simple chores like energy use, Arena/Raid participation) to unlock it. On PK death, drops will come from Time Vault, not from your regular inventory. When introduced, all fields and dungeons except “Green Field ~ Rahan” will become PK Leverage Zones. The main goal is to lower the PK entry barrier and burden, activating PK play. (If the system runs smoothly, PK-exclusive crafting materials may be added later.)
🛒 XTO Shop / X-Point Shop & Special Store Items
https://extocium.gitbook.io/extocium-guide/shop/shop/skin-info

- Swap Pass (100 X-point): Once per week, grants a one-time right to swap +500 XTO for 1 day. XTO swapped via the pass is not affected by daily/server XTO caps. (If no issues arise, usage count/caps may increase later.)
- Transfer Lock Breaker (1,000 XTO): Instantly unlocks NFT transfer lock that is in 3-day lock due to a wallet transfer (one-time).
- Level-Limited EXP Bottle: Bottles with higher EXP capacity are added. However, when extracting EXP, the equipped hero’s level limit applies.
- Normal: Store 500 million EXP (consumes 10 existing bottles)
- Level 40▲ limit: Store 5 billion EXP — sold in packs of 5 (sold for X-point and XTO)
- Level 50▲ limit: Store 20 billion EXP — sold in packs of 5 (sold for X-point and XTO)
- No level limit to use a bottle.
- Add always-on sales items such as skins, pets, and emojis.
- Megaphone (4h)
- In the XTO Shop, items previously purchasable with gold become XTO-purchase only; potions removed from sale.
- Hero — Special Reload price 1,000 → 800 XTO
- Succession — Special Reload price 2,000 → 1,800 XTO

🧯 Bug Fixes
- Fixed an issue where the Rune Inventory did not work.
- Fixed an issue where item info could not be viewed from Mevahel.
- Fixed a bug where Auto — Monster mode targeted NPCs.
- Fixed a server issue where different information was broadcast to other PCs upon revival.
- Fixed an issue where the invincibility status was not applied when reviving in the Peace Zone.
🔐 Wallet Fixes
- Wallet platform has been changed.
- After linking once, you can auto-connect by simply tapping the wallet icon from next time.
- For QR linking, you need to tap the “Generate QR” button once more.
- Fixed the bug where the wallet disconnected quickly or required re-link on each item purchase.
- For XTO payments, the XTO token must be registered in your wallet.
- During payment, the wallet app screen must be switched to your wallet address.
- If XTO payment doesn’t work after installing the new client, please import (register) the XTO token again into your wallet.
Tiny tweaks pile up to big magic. We’re always listening to your feedback, Wizard! 🪄✨
See you in the fields—may lucky criticals find you today! 🎯
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