✅04.08 Client Update

🌈Hello, We are EXTOCIUM.🌈

👉🕔 KST: 2026-04-08 11:00 AM ~ 04:00 PM

A temporary server maintenance will take place for game updates.
The maintenance will take about 5 hours, so please keep this in mind while playing. 😎

📢This patch includes a client update! After the server maintenance, please make sure to download the new client from each store.

This patch includes new Successor Characters, a large-scale skill balance update, a restoration event, reload ticket distribution, and bug fixes and improvements.
There is a lot to check this time, so please read carefully!


CategoryDetails
New Successor CharactersLakshmi, Asura
Main ChangesOverall skill balance update, debuff type adjustments, Special Stat adjustments
New ContentGilgamesh Epic Chapter 2 (Rahan’s Manor) test added
ItemsHigher-tier potion type added
EventRestoration Event
RewardsReload Ticket Distribution
OthersBug fixes and convenience improvements

🔸Lakshmi

NameDetails
Light of PadmaThe energy of the sacred lotus reveals hidden truth. It creates a circular energy field that detects hidden units and deals additional damage to heroes with stealth skills. It also grants a small shield effect.
Coin of ProsperityGolden coins pour out from Lakshmi’s hand, dealing damage to the target and knocking it back. The coins do not disappear easily and bounce off walls, dealing additional damage to the target. Each time a projectile bounces off a wall, its damage increases by n%.
Golden LotusA giant cluster of golden lotuses blooms at the designated location. The golden lotuses continuously fire light projectiles at the nearest enemy within range.
Blessed GroundA huge golden pool appears and blesses the ground with power. Enemies standing in the pool take damage per tick and are affected by a debuff that reduces damage. Also, while standing in the pool, one random buff on the enemy may be removed with a certain probability.
Goddess’s VeilA giant lotus leaf is summoned and becomes a barrier that blocks incoming attacks and movement from the front for a certain period of time. It grants a small movement speed increase buff and a damage increase buff. Monsters can destroy this barrier after attacking it several times, while heroes can destroy it only with certain skills.

👉Go to GameBook

🔸Asura

NameDetails
Asura BarrageMultiple arms of Asura are manifested and unleash merciless consecutive attacks on enemies in front. It penetrates a certain portion of the target’s EVA to deal continuous damage and reduces the target’s healing amount for a certain period of time.
Blood WheelFires a Blood Wheel at enemies. The Blood Wheel spreads in a 360-degree direction and does not disappear easily, bouncing off walls. Each time a projectile bounces off a wall, its damage increases by n%.
Asura BattlefieldExtends the hand of a hell spirit and pulls the enemy in front of you. The pulled target is briefly stunned. The first attack against the target partially penetrates the target’s shield and deals additional damage.
Shadow of the War GodHides within the dust and killing intent of the battlefield. The user enters stealth for a certain period of time and movement speed increases. The first attack after stealth deals additional damage.
Asura Iron BodyThe War God’s hardened body blocks all upward attacks and movement coming from above for a certain period of time. It also grants a small damage increase buff.

👉Go to GameBook

Balance details are subject to change until the patch, and changes will be added at the bottom of the notice.

Overall Direction

  • Melee-type skills are generally buffed, and movement skills are adjusted so combos can flow more smoothly.
  • Specific debuffs such as increased mana consumption, which were concentrated in many skills, are redistributed into newly added or reworked debuff types so debuffs can counter each other.
  • Each skill is reworked so that all skills can have clearer type-based strengths and weaknesses.
  • Ground effect skills are adjusted so they can provide continuous support effects through debuffs and damage while placed on the field.
  • Melee-type skills are adjusted so they can quickly attack while penetrating shields and EVA.
  • Ranged-type skills are adjusted so they can use more varied strategies through debuff changes and related effects.
CategoryBeforeAfter
Attack power growth per skill level13.2%12.8%
Example – Power attack normal damage with Sword of light +7 / STR 51 / no buff2.25 million1.87 million
Overall skill attack damageCurrent valueAbout 20% reduced
Monster HPCurrent valueReduced by 20% to 25% overall (early areas reduced more)
TypeDetails
CDR debuff type changeWhen a skill grows, the CDR reduction debuff can now exceed 100% on the target. If the target’s CDR value becomes negative (-n), the target’s skill reload time increases. This allows strategies that delay enemy skill reload time.
Return of status ailment / debuff removal effectThe status ailment removal effect from the previous Healing power of water skill returns. It is changed from a type that lasted for n seconds to a one-time effect that activates only once at the moment of casting. It does not apply to knockback or black hole types. Also, a debuff type is added that can remove one buff from another target with a low probability.
Return of target damage reduction debuffA debuff that reduces the target’s damage by n% returns.
Added debuff that reduces target damage buffsA new debuff type is added that reduces the target’s existing damage buff by n%, similar to Defense Rune.
Added healing reduction debuffAn anti-heal type effect is added that reduces HP, MP, and summoned unit HP recovery.

StatChange
Natural Recovery RateThe effect of CON / WIS on natural HP / MP recovery is changed from 2.4% → 1.4%
STREffect per point on Phys. DMG 4.4% → 4%, Phys. Crit DMG 2.5% → 1.5%, MP -1% → -0.1%
INTEffect per point on Mag. DMG 4.8% → 4%, Mag. Crit DMG 2.5% → 1.5%
WISEffect per point on MP 4.4% → 4.2%, Mag. Crit DMG 2.5% → 2%, Mag. Crit % 2.5% → 2%
DEXEffect per point on HP -0.5% → -0.1%, Physical / Magic Critical Damage 5.5% → 6%
CONEffect per point on HP 4% → 4.2%

🔹All Skills

CategoryChange
Fan type Melee skillsDamage increased by 10% each (including normal attacks and combos), attack range reduced by 0.2m
Skill link intervalForced unusable interval for all skill links is fixed to 0.2s (previously 1s ~ 0.1s depending on skill)
Jump Attack skillTarget stun time increased 0.3s → 0.4s, base attack power increased by 80
Dash skillBase attack power increased by 90
Damage buff skillsSkills with 1.1% level-up increase rate are reduced 1.1% → 1%
Poisonous weed-type ground skillsDuration increased so they can function as field control skills during battle
Eclipse / Poisonous weed / Awakening DespairThrow distance 7m → 8m, plate size 2.6m → 3m, duration 2.8s → 5s, base damage reduced by 50% (200 → 90) instead, hit interval changed 0.3s → 0.2s
MP consumption growth per skillIncreased 14.4% → 15%, while debuff-type MP drain used continuously by buffs / summons is reduced
Buff-type skillsMP consumption per second is adjusted to be more similar across skills
Summon skills overall (150s)MP decrease per second reduced by 2.4%
Goddess of all / Beautiful Star / Great Conqueror / Fighting Sprit / Waves / Poetry of Rock / 4Elements of earth / Flower of blessing (50s)-9.2% → -7%
Healing power of water / Tammuz’s blessing / Berserker (20s)-12% → -7.5%
Little Demon / Wrath of fire (14s)-15% → -8%
Ishtar Gate (10s)-15% → -8.5%
Immortal (9s)-15% → -9%

🔹Normal Attack

CategoryChange
Combo skillShield penetration growth 0.5% → 1%, EVA ignore growth 0.5% → 1%, Combo 1 EVA ignore base value 10 → 5, Combo 2 25 → 20, Combo 3 50 → 40
Normal attack MP costBase value 5 → 1

🔹Tiamat

Skill NameChange
Water StormKnockback added, Elemental Bonus reduced 15% → 10%, multi-hit ratio increased 32% → 33%, if the target has a damage buff, a debuff is added that reduces the damage buff for a certain time (6s, base 7%, growth 0.4%)
Healing power of waterThe previous status ailment removal buff returns, but now it activates only once at cast. It does not work against black hole type / knockback. Can remove stun and debuffs. MP cost increased 204 → 224, damage increase buff base value increased 5% → 6%
Rain of destructionBase value of target mana consumption increase debuff reduced 50% → 35%, level-up growth reduced 1.5% → 1%
Water ballBase attack power increased 410 → 450, multi-hit ratio increased 52% → 55%
SinkingGround range increased 2.7m → 3m, attack range increased 6.5m → 7m
Salt FlowerAttack range increased 5.5m → 6.5m
WavesDamage increase buff base value increased 5% → 8%, shield buff level-up growth increased 0.5% → 0.7%

🔹Iskandar

Skill NameChange
Will DestroyMulti-hit ratio adjusted to match Water Storm 30% → 33%, knockback range changed 2.5m → 3m, if the target has a damage buff, a debuff is added that reduces the damage buff for a certain time (6s, base 7%, growth 0.4%)
Red BombardmentGround duration reduced 1s → 0.8s
Wrath of fireGrowth of movement speed increase buff changed 0% → 0.5%, base value of CDR increase buff increased 7% → 12%

🔹Ishtar

Skill NameChange
GlareKnockback changed to stun, stun time increased 0.4s → 1s, base attack power increased 220 → 240, multi-hit ratio increased 22% → 24%, skill cooldown increased 1.5s → 2s, skill reload time increased 8.6s → 11s
AnnihilationTarget mana consumption increase debuff changed to shield penetration + EVA ignore effect (base 10%, growth 1.5%)
Babylon’s CryGround duration reduced 1s → 0.8s
RageTarget EVA reduction debuff changed to target damage reduction debuff (6s, base 5%, growth 0.4%)
Ishtar GateOn use, EVA increase buff base value increased 7% → 10%, growth increased 1% → 1.2%

🔹Tammuz

Skill NameChange
SuhyangmiBase attack power increased 240 → 260
Piercing a thornSkill cooldown reduced 2s → 1s, reload time changed 8.6s → 9s, mana consumption increase debuff removed
Life is a Thorny roadMulti-hit ratio increased 80% → 90%, ground start time reduced 0.5s → 0.2s, skill cooldown reduced 0.5s → 0.2s, projectile count +1, adds a debuff that reduces the target’s Physical / Magic Critical Rate for 8 seconds (base 20%, growth 0.4%)
Tammuz’s blessingAdds the same one-time debuff / status ailment removal effect as Healing power of water, MP cost increased 204 → 224, shield base value increased 5 → 6
Flower of blessingBase HP recovery per second increased 0.5% → 1%, level-up growth increased 1.5% → 2%
Poisonous weedDuration of movement speed reduction debuff reduced 8s → 5s, base movement speed reduction reduced 28% → 24%, adds a debuff that reduces the target’s healing amount (base 10%, growth 0.4%, includes potion healing)

🔹Aristo

Skill NameChange
LullabyBase attack power increased 240 → 245
Teachings of the earthMulti-hit ratio increased 80% → 90%, ground start time reduced 0.5s → 0.2s, skill cooldown reduced 0.5s → 0.2s, projectile count +1, adds a debuff that reduces the target’s Physical / Magic Critical Rate for 8 seconds (base 20%, growth 0.4%)
War of wordsLevel-up growth of target EVA reduction debuff increased 0.6% → 0.8%

🔹Aruru

Skill NameChange
Absolute FearBase value of target mana consumption increase debuff reduced 50% → 35%, level-up growth reduced 1.5% → 1%, target knockback range changed 2.5m → 3m, base attack power increased 320 → 330, this skill can destroy [Goddess’s Veil] after hitting it 10 times
Black LightGround range increased 2.7m → 3m, attack range increased 6.5m → 7m
Destroying StarLevel-up growth of target EVA reduction debuff increased 0.6% → 0.8%
Awakening DespairDuration of movement speed reduction debuff reduced 8s → 5s, base movement speed reduction reduced 28% → 24%, adds a debuff that reduces the target’s damage (base 5%, growth 0.4%)

🔹Elena

Skill NameChange
Mysterious revelationCasting time removed
Throwing bombsSkill cooldown reduced 0.3s → 0.1s, ground range increased 2.6m → 3m, if the target has a damage buff, a debuff is added that reduces the damage buff for a certain time (6s, base 10%, growth 0.4%)
Power attackTarget mana consumption increase debuff changed to shield penetration + EVA ignore effect (base 10%, growth 1.5%)
Wrong mana ballBase value of target mana consumption increase debuff reduced 50% → 35%, level-up growth reduced 1.5% → 1%, target knockback range changed 2.5m → 3m, multi-hit ratio reduced 40% → 36%, base attack power increased 320 → 330, this skill can destroy [Goddess’s Veil] after hitting it 10 times
Mana errorTarget EVA reduction debuff changed to target damage reduction debuff (6s, base 5%, growth 0.4%)

Skill NameChange
Star shotBase value of target mana consumption increase debuff reduced 50% → 35%, level-up growth reduced 1.5% → 1%
Mana bladeBase value of target mana consumption increase debuff reduced 50% → 35%, level-up growth reduced 1.5% → 1%
Half moonLevel-up growth of target CDR reduction debuff increased 1% → 2%, duration reduced 10s → 8s
PsychoReload time reduced 9.6s → 9s, skill cooldown reduced 0.5s → 0.1s, ground range increased 2.6m → 3m
ExtociumStun time increased 1.1s → 1.2s, adds shield / EVA penetration effect (base 10%, growth 0.5%), this skill can destroy [Goddess’s Veil] after hitting it 5 times
Burst shotTarget CDR reduction debuff base value increased 10 → 20%, level-up growth increased 1% → 2%, skill cooldown reduced 0.6s → 0.2s
Guardian of lightSkill cooldown reduced 0.5s → 0.2s, base attack power increased 240 → 250
DraculaSkill cooldown reduced 0.6s → 0.2s, MP cost increased 80 → 85
Blizard / MeteoCasting time reduced 0.2s → 0.1s, ground range increased 2.6m → 3m, MP cost reduced by 10, projectile count increased 8 → 9, multi-hit ratio increased 17% → 18%, base attack power increased by 20 each, ground duration increased 2s → 2.2s
Sword masterAdds an effect that penetrates 10% of target EVA and AGI

Skill NameChange
New moonAdds immediate 20% shield penetration, casting time removed
Full moonAdds 25% EVA ignore, range per projectile increased 2.6m → 3m, projectile count increased 6 → 7, projectile firing angle changed 45° → 40°
High tideBase attack power increased 340 → 380, adds 15% EVA ignore
EclipseProjectile count +1
Moon stormExclusive shield power on cast increased 50% → 55%, whirlwind range increased 2.3m → 2.5m, adds immediate 15% shield penetration, movement speed increased 6.9 → 7, base attack power increased 172 → 180
Vajra firesAdds immediate 10% AGI penetration and 10% shield penetration
Red lightningBase attack power reduced 600 → 590, multi-hit ratio reduced 0.93 → 0.9, stun time reduced 1.2s → 0.4s
Blue lightningCasting time removed, fixed so the chain now breaks if MISS occurs during the chain
BerserkerPhysical / Magic Critical Damage increase buff base value increased 12% → 20%, growth increased 1.1% → 1.5%

The previous system, which added all overlapping buff values together and then reduced performance according to stacking weight, is removed.

The calculation is changed as follows:

  • The highest buff value among overlapping buffs is applied at 100%
  • The second highest is applied at 80%
  • The third highest is applied at 60%
  • After that, the values continue to be applied with gradual reduction

  • Some shield penetration + EVA ignore effects are added to the skill attacks of raid bosses and wave boss monsters
    (min 5% ~ max 30%)

  • Test content added up to Chapter 2 (Rahan’s Manor)

To match the MP amount of the highest-tier Orbs, ratio-based highest-tier potion crafting is added.

Added Content :

  • Legendary Potions (HP, MP, Summon HP)
  • Crafting materials are added as new material items in the Map 8 area
  • New material item: Dragon-Blood Ice Flower
  • This item also drops in some amount in Map 7
  • The crafting method for Legendary Potions can be learned through the Cooking tab of training

ItemChange
Beginner HP Potion / Summon HP Lv.1Cooldown reduced 3s → 1s
Beginner Mana PotionCooldown reduced 1.5s → 1s
Adventurer HP Potion / Summon HP Lv.2Cooldown reduced 4s → 2s
Advanced HP Potion / Summon HP Lv.3Cooldown reduced 6s → 4s
Magic HP Potion / Summon HP Lv.4Cooldown reduced 6s → 5s

CategoryDetails
PeriodAfter server patch ~ 2026.05.31
TargetNFT equipment (weapons / orbs) that were destroyed and disappeared during the event period
Penalty on restorationWhen equipment is restored, its enchant value decreases by 3 levels (to prevent enchant inflation through restoration)
The recovered item becomes untradable.
Minimum valueIt will not go below 0
Eligible destruction dateOnly equipment destroyed before 2026.04.07 can be restored (~ 2026.04.07)
Limit per accountUp to 5 pieces of equipment can be restored
Restoration locationRestoration is available through Magic Shop → Felix
  • Weapons : Devil’s sword, Awakening Darkness, Sword of light
  • Orbs : Orb of Judgment, Rainbow, Water Wrath
  • Accessories are not included.
EquipmentRequired Material 1QtyRequired Material 2QtyRequired Gold
Devil’s sword
/ Orb of Judgment
Evil Crystal100Arena Coin1050,000
Awakening Darkness
/ Rainbow
Evil Crystal200Arena Coin20100,000
Sword of light
/ Water Wrath
Evil Crystal600Arena Coin30500,000

  • Because of the balance patch and the addition of new Successor heroes, Reload Tickets will be distributed.
  • Test timed reload tickets will be distributed only to accounts that logged in during the period of March and April.
  • The new Successor heroes are mainly designed around utility skills such as blocking, pulling, stealth, and radar.
  • The goal of these skills is to strengthen strategy in large-scale PvP.
  • For smoother QA, a large number of temporary Successor Reload Tickets will be distributed to all accounts that own Successor characters.
    • Limited-time Hero Reload Tickets / Limited-time Book of Oblivion will be distributed to all accounts logged in during March and April. Weapon Reload Tickets will be distributed in small quantities.
Distribution TimingDetails
1stAfter server patch
2ndAt the end of Ignis sales on April 10
Mail Claim Period48 hours

  • Some skill sounds have been polished
  • Mining setting error fixed: fixed a bug where an NFT set in mining settings was still recognized as being set even after being sent to a personal wallet
  • Fixed an issue where HP was lost due to field sync when moving between fields
  • Fixed cases where players were judged as dead and lost experience after reconnecting following a disconnection during Frost War / Arena and similar content
  • Fixed a bug where multi-hit skill damage did not apply properly because character position and server-recognized position were different when using knockback skills
  • Market access is now allowed in PK Leverage Zones and dungeons
  • Mana Healer NPC added to the Free Arena waiting room and battle zone
  • In Free Arena mode, the “Equalized” mode is changed to work the same way as field sync, based on the Map 2 field standard
  • Fixed a bug where Blue lightning remained on the ground
  • Targeting weight changed: automatic targeting now searches in the following priority order: target already hit and maintained for 5 seconds > closer target > target within forward field of view > target with lower HP ratio score

To prevent attacks from low-commitment accounts in the PK Leverage Zone, the gold entry restriction requirement is restored.

Also, when a player dies in the PK Leverage Zone, some of the gold carried in the inventory can once again be dropped.

👉Go to GameBook

AreaGold Drop Chance (%)Gold Drop Rate (%)
Temple of Agade33
Goblin’s Mine55
Savage Forest1010
Ancient Tears1515
Sargon Garrison2020
  • Ignis and Ondal / Gori limited sale items will be sold once again for 2 weeks from the launch date to support smooth event progress during the North America launch.
  • After that, limited skins and mounts will be added to a separate dedicated market
    (player-to-player trading)

✨Thank you, Wizard, for defending Asterica every day!
I’ll fly off to prepare the next news! 💨💙

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