ORB GUIDE –
ORB STATS
ORB GUIDE –
The most important stats for orbs are Agillity.
Each orb has a hero’s equip level limit,
Higher level orbs are stronger.
When crafting a orb, the orb’s stats are randomly determined according to the min~max options set for each orb.
Normal orbs are not minted with NFT,
but If it is a high-grade weapon,
it is minted with NFT when crafting a orb.
These orbs are stored as NFTs in the connected metamask,
This becomes your complete property that the developer cannot access.
ORB GUIDE –
CRAFT ORB
Orbs can be crafted in the CRAFT tab.
Each orb may require training for orb crafting,
Sometimes you have to hunt monsters to get recipes.
To craft each orb, you need materials and gold obtained through hunting.
ORB GUIDE –
ORB STATS
The steps for attaching orb stats are as follows.
1. Stats are added when crafting orbs.
When making a orb, orb stats are defined in the steps shown in the diagram below.
Each probability is applied individually.
Depending on the orb, the min~max value of each stat is set, and it is randomly derived from there.
| Step | Stats | Prob |
| 1 | Agility | 100% |
| 2 | Primary Stats | STR 8% DEX 8% INT 8% CON 8% WIZ 8% CHA 8% |
| 3 | Secondary Stats | Attack Point 10% HP 10% MP 10% Critical Bonus 10% Critical Chance 10% Skill Attack Point 10% Skill Critical Bonus 10% Skill Critical Chance 10% Cooldown Reduction 5% Agility 1% |
| 4 | Attribute added damage | 10% |
2. Primary stats are added every 5 stages of orb enhancement.
When orb enhancement reaches level 5, one of the primary stats is randomly assigned to the value below.
If you succeed in enchanting +20, a total of 4 primary stats are added to the orb.
| Choose one of these stats | Random Value |
| STR DEX INT CON WIZ CHA | 1~3 |
ENCHANTMENT
All orbs can be enchanted.
However, the orb may be completely destroyed while attempting a higher level enchantment.
If you succeed in enchanting a good orb at a higher level, the price value of the weapon in the market will increase.
Of course, you can also craft items to increase the success rate of the enchantment or decrease the chance of being destroyed.
Effects and Materials by Enchant Stage
❓AGI increase formula: Current value + (Initial value * Increment rate per enchantment level (n%))
❓AGI is applied up to two decimal places (nn.nn%), with any value beyond that discarded.
The materials and success rates for orb enchantment are as follows.
| Lv. | Effect (%) | Success Prob | Material requirement | Gold requirement |
| 1 | 🔺AGI *5% | 100% | Flint x3 | 10 |
| 2 | 🔺AGI *5% | 95% | Flint x10 | 30 |
| 3 | 🔺AGI *5% | 92% | Extocium Fragment x5 | 150 |
| 4 | 🔺AGI *5% | 85% | Extocium Fragment x10 | 500 |
| 5 | 🔺AGI *5% | 75% | Extocium Fragment x20 | 1500 |
| 6 | 🔺AGI *6% | 60% | Extocium x1 | 2500 |
| 7 | 🔺AGI *6% | 50% | Extocium x5 | 5000 |
| 8 | 🔺AGI *6% | 40% | Extocium x10 | 10000 |
| 9 | 🔺AGI *6% | 30% | Extocium x15 | 20000 |
| 10 | 🔺AGI *7% | 20% | Extocium x20 | 30000 |
| 11 | 🔺AGI *7% | 10% | Extocium x25 | 40000 |
| 12 | 🔺AGI *7% | 9% | Extocium x30 | 55,000 |
| 13 | 🔺AGI *7% | 8% | Extocium x35 | 80,000 |
When a orb is destroyed, there is a chance to obtain a special item.
These items are used as crafting materials and cannot be obtained anywhere else.
ORB SPEC
*enchant grade : Min~max value that can be attached to the primary stat for every +5 enchantment unit
| Orb name | equip lv | enchant grade | AGI min~max | STR | DEX | INT | CON | WIZ | CHA |
| Orb of Wind | 1 | 1~1 | 1~1.5 | ||||||
| Dark Orb | 3 | 1~1 | 1.6~2.3 | ||||||
| Abyssal Orb | 6 | 1~1 | 2.4~3.5 | ||||||
| Orb of Clarity | 10 | 1~1 | 3.7~4.8 | ||||||
| Wind of Fire | 15 | 1~2 | 4.9~6 | 1 | 1 | ||||
| Wings of Light | 18 | 1~2 | 6.2~8 | 2 | 2 | ||||
| Explosion Energy | 21 | 1~2 | 8.2~10 | 2 | 1 | 2 | |||
| Devil’s Hand | 24 | 1~3 | 10.2~12 | 3 | 3 | ||||
| Devil’s Wings | 28 | 1~3 | 12.2~13.5 | 1 | 2 | 1 | 2 | 2 | 1 |
| Orb of Judgment | 32 | 1~3 | 15~18 | 3 | 4 | 3 | 5 | 1 | 1 |
| Rainbow | 36 | 2~4 | 21~24 | 4 | 5 | 4 | 6 | 2 | 3 |
| Water Wrath | 52 | 2~5 | 25~27 | 5 | 5 | 5 | 7 | 3 | 3 |