STAT GUIDE SUMMARY
Check out the Stat Guide.
The stat system that is based on the battle in Extocium is divided into primary stats and secondary stats.
Each stat is set as default or optional for heroes, weapons, orbs, etc.
One of the goals of this game is to pursue better options for equipment through hunting and combat.
STAT GUIDE –
The primary stats are the six basic stats a hero has,
and the secondary stats are calculated based on these.
When creating a hero NFT,
the SP between min : 15 ~ max : 21 is randomly distributed to 6 stats.
Among these values, it is a rule that the value of 2 is distributed equally among the 6 stats first, and the remaining values are distributed randomly.
The higher the stat value, the less likely it will appear.
When you level up by collecting exp through hunting,
you get 1 SP for each level up.
SP can be distributed among the 6 primary stats in each hero’s detailed information.
You can reset stats by purchasing the Book of Oblivion with XTO coins.
The primary stat value may be added depending on the options the weapon or orb has.
However, even if you proceed with stat initialization, the initial stats distributed when the initial NFT is issued do not change.
|STR||Strength||⏫ Increases Attack Point, |
SPEED ( 0.29% per 1 STR )
🔼HP, Critical Bonus, Critical Chance
|DEX||Dexterity||⏫Increase Critical Bonus, Critical Chance, Skill Critical Bonus, Skill Critical Chance, |
SPEED ( 0.29% per 1 DEX )
🔼HP, AP, SAP
|INT||Intelligence||⏫Increases Skill Attack Point |
🔼Skill Critical Bonus, Skill Critical Chance, MP
|CON||Constitution||⏫Increase HP, |
HP recovery per second
(Recovers 0.038% HP per second per 1 CON)
|WIS||Wisdom||⏫Increase MP, |
MP recovery per second
(Recovers 0.038% MP per second for every 1 WIS)
🔼Skill Attack Point, Skill Critical Bonus, Skill Critical Chance, HP,
SPEED ( 0.2% per WIS )
|CHA||Charisma||⏫Increase Skill cooldown reduction|
(Each CHA reduces potion cooldown by 1.3%)
🔼Critical Bonus, Critical Chance, Skill Critical Bonus, Skill Critical Chance, Skill Attack Point, HP, MP,
SPEED ( 0.2% per CHA )
You can also add primary stats through the random option system for weapons and orbs.
Since the primary stat’s stats are high, getting the primary stat option will be important.
All heroes and monsters in Extocium must have 1 attribute.
Attribute refers to the 7 properties of
dark, light, stone, water, fire, leaf, and force.
Damage is added according to the relationship
between strength and weakness of each attribute.
The secondary stat is calculated based on the primary stat.
Secondary stats are directly expressed in battle.
Extocium has no defense stats.
Please refer to the diagram below for a description of each item.
|AttackPoint||Normal attack damage to enemies|
|Critical Bonus||Damage added when critical strikes occur with normal attacks|
|Critical Chance||Chance of Critical Strike in Normal Attack (%)|
|Skill Attack Point||Damage dealt to the enemy when using the skill. |
It is added to the skill attack point of the skill.
|Skill Critical Bonus||Damage added when a skill critical hit occurs|
|Skill Critical Chance||Chance of critical strike when using skill (%)|
|Agility||Chance to evade attack (%)|
|Cooldown reduction||If this value is increased, |
the skill’s reload time decreases.