WEAPON GUIDE –
WEAPON’S IMPORTANT STATS
WEAPON GUIDE –
The most important stats for weapons are Attack Point
and Skill Attack Point.
Each weapon has a hero’s equip level limit,
Higher level weapons are stronger.
When crafting a weapon, the weapon’s stats are randomly determined according to the min~max options set for each weapon.
Also, when crafting a weapon, one skill is randomly selected.
Each weapon has about 10 skill pools that overlap each other, and skills are assigned according to probability.
If you can craft a weapon with good specifications and good skills, it will be traded at a high price.
Normal weapons are not minted with NFT,
but If it is a high-grade weapon,
it is minted with NFT when crafting a weapon.
These weapons are stored as NFTs in the connected metamask,
This becomes your complete property that the developer cannot access.
WEAPON GUIDE –
Weapons can be crafted in the CRAFT tab.
Each weapon may require training for weapon crafting,
Sometimes you have to hunt monsters to get recipes.
To craft each weapon, you need materials and gold obtained through hunting.
The steps for attaching weapon stats are as follows.
1. Stats are added when crafting weapons.
When making a weapon, weapon stats are defined in the steps shown in the diagram below.
Each probability is applied individually.
Depending on the weapon, the min~max value of each stat is set, and it is randomly derived from there.
|2||Skill Attack Point||100%|
|3||Primary Stats||STR 8% DEX 8% INT 8% CON 8% WIZ 8% CHA 8%|
|4||Secondary Stats||Attack Point 10% HP 10% MP 10% Critical Bonus 10% Critical Chance 10% Skill Attack Point 10% Skill Critical Bonus 10% Skill Critical Chance 10% Cooldown Reduction 5%|
|5||Attribute added damage||10%|
*Attribute additional damage works as follows.
Example: If a weapon has ‘WATER’ attribute +n attached, it deals n% additional damage to monsters with WATER attribute.
2. Primary stats are added every 5 stages of weapon enhancement.
When weapon enhancement reaches level 5, one of the primary stats is randomly assigned to the value below.
If you succeed in enchanting +20, a total of 4 primary stats are added to the weapon.
|Choose one of these stats||Random Value|
All weapons can be enchanted.
However, the weapon may be completely destroyed while attempting a higher level enchantment.
If you succeed in enchanting a good weapon at a higher level, the price value of the weapon in the market will increase.
Of course, you can also craft items to increase the success rate of the enchantment or decrease the chance of being destroyed.
The materials and success rates for weapon enchantment are as follows.
|Lv.||Attack Point bonus (%)||Skill Attack Point bonus (%)||Success Prob||Material|
|6||12%||12%||80%||Extocium Fragment x1||600|
|7||12%||12%||70%||Extocium Fragment x3||1200|
|8||11%||11%||60%||Extocium Fragment x5||1600|
|9||12%||12%||50%||Extocium Fragment x10||2500|
When a weapon is destroyed, there is a chance to obtain a special item.
These items are used as crafting materials and cannot be obtained anywhere else.
*enchant grade : Min~max value that can be attached to the primary stat for every +5 enchantment unit