🌈Hello, We are EXTOCIUM.🌈
👉 🕔KST : 2024-12-08 01:00 PM
An interim server maintenance will be conducted for bug fixes and balance adjustments.
The maintenance is expected to take approximately 5 minutes.
🔸 After the maintenance, reload items will be distributed sequentially, as before.
❓ After the maintenance, please download the new version of the client from each store!
❓If there are any more additions or changes to the patch, we will add them at the bottom.
✅General Patch
- Some effect optimizations
- In the practice room, you can now select skills after choosing a hero
- Fixed a bug where Wave Monsters’ HP did not show
- Adjusted monster movement animation speed
- Fixed achievement-related bugs
- Removed the gold/EXP gain string on the left side of the screen
- Now you can destroy accessories from ‘Eligos’
- Added an intro video for first account creation
- Working on changing the main screen
- After locking a target, if you change channels, the target lock info now disappears
- Fixed navigation errors
- Adjusted in-game shop prices due to BNB price increase
✅Arena Related
- Changed old Red Ring timing to a Showdown phase
- Removed Red Ring
- After the Showdown phase, if there is no winner, the player with higher “score” wins
- “Score” = [Your total damage * correction value + Remaining HP], so attack-focused tactics are better
- Arena matching level range changed to ±8. If no players match, the system tries AI match. (Removed the extra search for a wider range)
- The matching level is decided by your account’s highest hero level, not the current hero’s level
- The special rule that allowed top-ranked players to match differently is turned off
✅Balance Patch
🍓Patch Direction
- We think Melee, Buff, and Summon each have their own advantages. The least used style is long-range, so we increased their power.
- For Buff-type, we did not change cooldown, but we shortened buff duration.
- Long-range skills have no combo bonus, so we increased multi-hit rate and damage to balance this.
- For Summon skills, we added an “Attack” button. To balance this, we reduced summoned units’ HP.
- Because Auto Aim is used a lot, we adjusted angles and ranges for long-range projectiles so that even with auto-aim they can overlap less, but each projectile now deals more damage.
🍓Notes for Checking Changes:
- “Base attack power” increase: Small damage gain, but increases skill damage regardless of weapon grade.
- “Multi-hit rate” increase: Bigger damage gain, but depends more on weapon grade.
- Increasing skill damage by INT: Raises damage for INT-based builds, especially at high levels.
🍓Error Fixes
- Fixed error where ‘Babylon’s Cry’ skill detail appeared as a Buff type
- Fixed setup issue where using ‘Extocium’ skill with auto attack caused abnormally low damage (projectile overlap problem)
💥Projectile Changes
- For skills with projectile range = 1 (such as Glare), range increased to 1.2
- Destroying Star / End of the world / Rage / War of words / Mana error:
- Multi-hit rate: 22% > 24%
- Base attack power: 260 > 280
- Projectile firing angle: 13° > 10°
- Projectile speed: 17 > 20
- Fixed data errors for skills similar to Destroying Star
- Glare: Multi-hit rate: 9% > 16%, Base attack power: 130 > 220, World cooldown: 2s > 1.5s
- Rush / Wandering: Base attack power: 280 > 360
- Will Destroy / Water Storm: Multi-hit rate each +3%, Projectile spread angle: 15° > 20°
- Lullaby / Suhyangmi: Multi-hit rate: 19% > 22%, Base attack power: 130 > 180, Firing angle: 13° > 10°, Stun time: 0.8s > 1s
- Water ball: Base attack power: 400 > 410
- Let’s study: Multi-hit rate: 27% > 25% (adjusted due to INT increase)
- Absolute Fear / Wrong mana ball: Multi-hit rate: 29% > 30%
- Red lightning: Base attack power: 490 > 600, Charging time: 0.3s > 0.2s
- Blue lightning: Multi-hit rate: 80% > 100%, Chain damage increase per hit: 10% > 5%, Base attack power: 470 > 450
- Vajra fires: Firing angle: 6° > 4°
- High tide: Base attack power: 340 > 400
- Star shot: Multi-hit rate: 22% > 24%, Base attack power: 240 > 260, Firing angle: 13° > 10°, Speed: 17 > 20
- Canon rush: Base attack power: 230 > 340
- Dracula: Multi-hit rate: 32% > 34%, Base attack power: 220 > 280, HP recovery per level: 1.5% > 1.4%
- Burst shot: Multi-hit rate: 21% > 22%, Firing angle: 14° > 10°, Speed: 17 > 20
- Extocium: Projectile range: 1.8 > 2, Projectile interval: 1.8 > 1.6
- Guardian of light: Projectile interval: 1.5 > 1.2, HP recovery per level: 1.5% > 1.4%
💥AoE Changes
- Black Light / Sinking: Multi-hit rate: 15% > 16%, Base attack power: 168 > 180
- Salt Flower: Multi-hit rate: 15% > 16%, Base attack power: 160 > 172, Corrosion debuff base damage: 70 > 80, Stun time: 1s > 1.4s
- Awakening Despair / Poisonous weed: Multi-hit rate: 15% > 16%, Base attack power: 185 > 250, Field duration: 3s > 3.3s
- Babylon’s Cry / Red Bombardment: Base attack power: 480 > 500
- Throwing bombs: Multi-hit rate: 30% > 40%, Base attack power: 380 > 420
- 33: Multi-hit rate: 15% > 16%, Base attack power: 180 > 200
- Eclipse: Multi-hit rate: 15% > 16%, Base attack power: 185 > 260
- Indradhanus: Base attack power: 360 > 400
- Psycho: Multi-hit rate: 30% > 40%, Base attack power: 380 > 410
- Meteo / Blizard: Multi-hit rate: 17% > 18%, Base attack power: 330 > 360, Number of projectiles: 10 > 8, Field duration: 2s > 2.2s
- Jump Attack: Base attack power: 320 > 370
💥Summon Changes

- When you use a summon skill, an “Attack” button appears.
- Summoned units now target your current target (not just aggro).
- If you press “Attack,” the summons attack your current target.
- If you have no target, summons follow aggro.
- After pressing “Attack,” it changes to a “Recall” button. Pressing it makes summons ignore enemies and return to you.
- Even if you have multiple summons, there is only one command button.
- Even with Auto on, you must give the order to make summons hunt.
- Summons’ movement speed: 6.3 > 5.8
- Hero summon skills’ HP reduced by 200 each (from around 3100~3600)
- Ghost HP reduced by 100 (3300)
- Spirit HP reduced by 300 (3800)
- Devil HP reduced by 400 (4200)
💥Buff Changes
- All buffs with 55s duration are now 52s, MP cost per second: 8.2% > 8.8%
- Wrath of fire: Cooldown reduction base: 6 > 7
- Berserker: CP~SCB increase changed from base 5%, +1% per level to base 7%, +1.3% per level
- Immortal: Shield base 10%, +1.2% per level changed to base 20%, +1% per level
💥Special Stats
- INT effect on SAP: 4.5% > 4.8%
- WIS effect on SAP: 0.2% > 0.5%
- DEX effect on CP, SCP: 4% > 5%
- DEX effect on CB, SCB: 5% > 7%
- CHA effect on CR: 4% > 5%
- CON, WIS effect on HP, MP recovery: 3 points > 2.6 points
