✅12.08 HOTFIX & Balance


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👉 🕔KST : 2024-12-08 01:00 PM

An interim server maintenance will be conducted for bug fixes and balance adjustments.
The maintenance is expected to take approximately 5 minutes.

🔸 After the maintenance, reload items will be distributed sequentially, as before.

❓ After the maintenance, please download the new version of the client from each store!

❓If there are any more additions or changes to the patch, we will add them at the bottom.


General Patch

  • Some effect optimizations
  • In the practice room, you can now select skills after choosing a hero
  • Fixed a bug where Wave Monsters’ HP did not show
  • Adjusted monster movement animation speed
  • Fixed achievement-related bugs
  • Removed the gold/EXP gain string on the left side of the screen
  • Now you can destroy accessories from ‘Eligos’
  • Added an intro video for first account creation
  • Working on changing the main screen
  • After locking a target, if you change channels, the target lock info now disappears
  • Fixed navigation errors
  • Adjusted in-game shop prices due to BNB price increase

Arena Related

  • Changed old Red Ring timing to a Showdown phase
  • Removed Red Ring
  • After the Showdown phase, if there is no winner, the player with higher “score” wins
  • “Score” = [Your total damage * correction value + Remaining HP], so attack-focused tactics are better
  • Arena matching level range changed to ±8. If no players match, the system tries AI match. (Removed the extra search for a wider range)
  • The matching level is decided by your account’s highest hero level, not the current hero’s level
  • The special rule that allowed top-ranked players to match differently is turned off

Balance Patch

🍓Patch Direction

  • We think Melee, Buff, and Summon each have their own advantages. The least used style is long-range, so we increased their power.
  • For Buff-type, we did not change cooldown, but we shortened buff duration.
  • Long-range skills have no combo bonus, so we increased multi-hit rate and damage to balance this.
  • For Summon skills, we added an “Attack” button. To balance this, we reduced summoned units’ HP.
  • Because Auto Aim is used a lot, we adjusted angles and ranges for long-range projectiles so that even with auto-aim they can overlap less, but each projectile now deals more damage.

🍓Notes for Checking Changes:

  • “Base attack power” increase: Small damage gain, but increases skill damage regardless of weapon grade.
  • “Multi-hit rate” increase: Bigger damage gain, but depends more on weapon grade.
  • Increasing skill damage by INT: Raises damage for INT-based builds, especially at high levels.

🍓Error Fixes

  • Fixed error where ‘Babylon’s Cry’ skill detail appeared as a Buff type
  • Fixed setup issue where using ‘Extocium’ skill with auto attack caused abnormally low damage (projectile overlap problem)

💥Projectile Changes

  • For skills with projectile range = 1 (such as Glare), range increased to 1.2
  • Destroying Star / End of the world / Rage / War of words / Mana error:
    • Multi-hit rate: 22% > 24%
    • Base attack power: 260 > 280
    • Projectile firing angle: 13° > 10°
    • Projectile speed: 17 > 20
    • Fixed data errors for skills similar to Destroying Star
  • Glare: Multi-hit rate: 9% > 16%, Base attack power: 130 > 220, World cooldown: 2s > 1.5s
  • Rush / Wandering: Base attack power: 280 > 360
  • Will Destroy / Water Storm: Multi-hit rate each +3%, Projectile spread angle: 15° > 20°
  • Lullaby / Suhyangmi: Multi-hit rate: 19% > 22%, Base attack power: 130 > 180, Firing angle: 13° > 10°, Stun time: 0.8s > 1s
  • Water ball: Base attack power: 400 > 410
  • Let’s study: Multi-hit rate: 27% > 25% (adjusted due to INT increase)
  • Absolute Fear / Wrong mana ball: Multi-hit rate: 29% > 30%
  • Red lightning: Base attack power: 490 > 600, Charging time: 0.3s > 0.2s
  • Blue lightning: Multi-hit rate: 80% > 100%, Chain damage increase per hit: 10% > 5%, Base attack power: 470 > 450
  • Vajra fires: Firing angle: 6° > 4°
  • High tide: Base attack power: 340 > 400
  • Star shot: Multi-hit rate: 22% > 24%, Base attack power: 240 > 260, Firing angle: 13° > 10°, Speed: 17 > 20
  • Canon rush: Base attack power: 230 > 340
  • Dracula: Multi-hit rate: 32% > 34%, Base attack power: 220 > 280, HP recovery per level: 1.5% > 1.4%
  • Burst shot: Multi-hit rate: 21% > 22%, Firing angle: 14° > 10°, Speed: 17 > 20
  • Extocium: Projectile range: 1.8 > 2, Projectile interval: 1.8 > 1.6
  • Guardian of light: Projectile interval: 1.5 > 1.2, HP recovery per level: 1.5% > 1.4%

💥AoE Changes

  • Black Light / Sinking: Multi-hit rate: 15% > 16%, Base attack power: 168 > 180
  • Salt Flower: Multi-hit rate: 15% > 16%, Base attack power: 160 > 172, Corrosion debuff base damage: 70 > 80, Stun time: 1s > 1.4s
  • Awakening Despair / Poisonous weed: Multi-hit rate: 15% > 16%, Base attack power: 185 > 250, Field duration: 3s > 3.3s
  • Babylon’s Cry / Red Bombardment: Base attack power: 480 > 500
  • Throwing bombs: Multi-hit rate: 30% > 40%, Base attack power: 380 > 420
  • 33: Multi-hit rate: 15% > 16%, Base attack power: 180 > 200
  • Eclipse: Multi-hit rate: 15% > 16%, Base attack power: 185 > 260
  • Indradhanus: Base attack power: 360 > 400
  • Psycho: Multi-hit rate: 30% > 40%, Base attack power: 380 > 410
  • Meteo / Blizard: Multi-hit rate: 17% > 18%, Base attack power: 330 > 360, Number of projectiles: 10 > 8, Field duration: 2s > 2.2s
  • Jump Attack: Base attack power: 320 > 370

💥Summon Changes

  • When you use a summon skill, an “Attack” button appears.
  • Summoned units now target your current target (not just aggro).
  • If you press “Attack,” the summons attack your current target.
  • If you have no target, summons follow aggro.
  • After pressing “Attack,” it changes to a “Recall” button. Pressing it makes summons ignore enemies and return to you.
  • Even if you have multiple summons, there is only one command button.
  • Even with Auto on, you must give the order to make summons hunt.
  • Summons’ movement speed: 6.3 > 5.8
  • Hero summon skills’ HP reduced by 200 each (from around 3100~3600)
  • Ghost HP reduced by 100 (3300)
  • Spirit HP reduced by 300 (3800)
  • Devil HP reduced by 400 (4200)

💥Buff Changes

  • All buffs with 55s duration are now 52s, MP cost per second: 8.2% > 8.8%
  • Wrath of fire: Cooldown reduction base: 6 > 7
  • Berserker: CP~SCB increase changed from base 5%, +1% per level to base 7%, +1.3% per level
  • Immortal: Shield base 10%, +1.2% per level changed to base 20%, +1% per level

💥Special Stats

  • INT effect on SAP: 4.5% > 4.8%
  • WIS effect on SAP: 0.2% > 0.5%
  • DEX effect on CP, SCP: 4% > 5%
  • DEX effect on CB, SCB: 5% > 7%
  • CHA effect on CR: 4% > 5%
  • CON, WIS effect on HP, MP recovery: 3 points > 2.6 points

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