✉️Dev Letter: What is the Dev Team Working On?


🌈Hello Wizards, We are EXTOCIUM!🌈

📖 [Dev Letter: What is the Dev Team Working On?]

While it may seem quiet on the surface, the Dev Team has been extremely busy behind the scenes preparing for the official launch. Here’s a sneak peek into what we’re currently working on!

🎯 Last Stage of Launch Preparation

  • We are in the final phase of development for official release!
  • The currently empty Store will soon be filled with skins, pets, and more.
  • Full implementation of structural game system changes (previously announced), designed to make content like PK more enjoyable and accessible for all players.
  • The final editing of the scenario for “The Lost Epic of Gilgamesh” is underway!
  • Ongoing work includes marketing video production, bug fixes, and many, many hidden tasks… 😭

🏗 Structural System Rework Goals

  • Fully activate the entire field while removing complicated exception handling systems.
  • Build a basic competitive structure that allows PK to exist as natural content with minimal stress.
  • Continuously provide meaningful objectives for players.

🧩 Structural System Rework Details

⏳ Vault of Time System

  • For PK, a new storage system called Vault of Time will be introduced, similar to the Lucky Pass.
  • A portion of acquired items/gold will accumulate in this vault during hunting.
  • PK only affects the contents of this vault — drops occur from vault loot, not inventory.
  • Vault can be unlocked by completing various Wizard Challenges such as Arena content.

📋 Quest & Mode Overhaul

  • Quests will now rotate as:
    • Daily (Challenge) / Weekly (Swap) / Achievement (Guiding)
  • Categories will be split according to quest types for better accessibility.
  • Quests will be easily accessible directly from the main screen.
  • The Guide screen will be revamped as a popup on game start, offering clear guidance on upcoming raids and available missions.
New Menu Structure:
  • Battle: Arena | Frost War | Rabbit War | Dungeon | Free Arena
    → With ongoing progress timers displayed.
  • Mission: Daily / Weekly / Achievement
    → With progress bars and claim buttons.
  • Rank: Rankings for each mode and PK.
  • Event: Lucky Pass, Vault of Time, seasonal events with countdowns and reward previews.
  • Extra Content:
    • The Lost Epic of Gilgamesh
    • Adventurer’s Diary

⚔ Energy Consumption Changes

  • Energy potion consumption changes:
    • From EXP-based deduction → to point deduction per monster kill.
    • Higher-level monsters consume more energy but give better efficiency.

📉 Field Level Adjustment System

  • Instead of strict 10-level caps and exceptions, a Guild Wars 2-style level sync system will be applied:
    • High-level players will be downscaled when entering lower-level zones.
    • Equipment efficiency slightly reduced but core gap maintained.
    • Enables gathering/hunting in lower zones without restrictions.
    • Reduces PK anxiety and allows smoother field control wars.

⚒ Item & Balance Adjustments

  • Equipment crafting difficulty is being adjusted based on player feedback to prevent growth bottlenecks.
  • Prevents issues where players get stuck near transition points like gear inheritance.
  • Equipment level restrictions (previously mentioned) will finally be applied properly, smoothing out the gap between Awakening Darkness → Sword of Light.
  • Additional balancing continues based on test data.
  • Dungeon content will adopt a heart/life system (3 deaths = run failed) to help dungeons feel more like a unique mode separate from field farming, with reward and entry adjustments accordingly.

💌 A Heartfelt Thank You

To all Wizards who have loved and supported our game for such a long time:
We sincerely thank you for your endless patience, passion, and trust!

We are doing our very best to deliver a much more stable, fun, and exciting world of EXTOCIUM to you very soon.

— With gratitude,
Team EXTOCIUM 🪽

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