🌈Hello Wizards, We are EXTOCIUM!🌈
📖 [Dev Letter: What is the Dev Team Working On?]
While it may seem quiet on the surface, the Dev Team has been extremely busy behind the scenes preparing for the official launch. Here’s a sneak peek into what we’re currently working on!
🎯 Last Stage of Launch Preparation

- We are in the final phase of development for official release!
- The currently empty Store will soon be filled with skins, pets, and more.
- Full implementation of structural game system changes (previously announced), designed to make content like PK more enjoyable and accessible for all players.
- The final editing of the scenario for “The Lost Epic of Gilgamesh” is underway!
- Ongoing work includes marketing video production, bug fixes, and many, many hidden tasks… 😭
🏗 Structural System Rework Goals
- Fully activate the entire field while removing complicated exception handling systems.
- Build a basic competitive structure that allows PK to exist as natural content with minimal stress.
- Continuously provide meaningful objectives for players.
🧩 Structural System Rework Details
⏳ Vault of Time System

- For PK, a new storage system called Vault of Time will be introduced, similar to the Lucky Pass.
- A portion of acquired items/gold will accumulate in this vault during hunting.
- PK only affects the contents of this vault — drops occur from vault loot, not inventory.
- Vault can be unlocked by completing various Wizard Challenges such as Arena content.
📋 Quest & Mode Overhaul

- Quests will now rotate as:
- Daily (Challenge) / Weekly (Swap) / Achievement (Guiding)
- Categories will be split according to quest types for better accessibility.
- Quests will be easily accessible directly from the main screen.
- The Guide screen will be revamped as a popup on game start, offering clear guidance on upcoming raids and available missions.
New Menu Structure:
- Battle: Arena | Frost War | Rabbit War | Dungeon | Free Arena
→ With ongoing progress timers displayed. - Mission: Daily / Weekly / Achievement
→ With progress bars and claim buttons. - Rank: Rankings for each mode and PK.
- Event: Lucky Pass, Vault of Time, seasonal events with countdowns and reward previews.
- Extra Content:
- The Lost Epic of Gilgamesh
- Adventurer’s Diary
⚔ Energy Consumption Changes
- Energy potion consumption changes:
- From EXP-based deduction → to point deduction per monster kill.
- Higher-level monsters consume more energy but give better efficiency.
📉 Field Level Adjustment System
- Instead of strict 10-level caps and exceptions, a Guild Wars 2-style level sync system will be applied:
- High-level players will be downscaled when entering lower-level zones.
- Equipment efficiency slightly reduced but core gap maintained.
- Enables gathering/hunting in lower zones without restrictions.
- Reduces PK anxiety and allows smoother field control wars.
⚒ Item & Balance Adjustments
- Equipment crafting difficulty is being adjusted based on player feedback to prevent growth bottlenecks.
- Prevents issues where players get stuck near transition points like gear inheritance.
- Equipment level restrictions (previously mentioned) will finally be applied properly, smoothing out the gap between Awakening Darkness → Sword of Light.
- Additional balancing continues based on test data.
- Dungeon content will adopt a heart/life system (3 deaths = run failed) to help dungeons feel more like a unique mode separate from field farming, with reward and entry adjustments accordingly.
💌 A Heartfelt Thank You
To all Wizards who have loved and supported our game for such a long time:
We sincerely thank you for your endless patience, passion, and trust!
We are doing our very best to deliver a much more stable, fun, and exciting world of EXTOCIUM to you very soon.
— With gratitude,
Team EXTOCIUM 🪽
