Crafting
Turn materials into equipment, potions and supplies. Learn what unlocks a crafting option, check the full cost, and know where to collect the result.
Finding a recipe item is only the beginning: use it to learn the recipe before crafting its result.
Guide reviewed · October 16, 2026
- Open the crafting menu
- What you can craft
- Unlock crafting through Training or recipes
- Check the cost before confirming
Open the crafting menu
Open the Dashboard from the main HUD and select Crafting. Browse the available recipes and select an item to open its details. The list shows how many times you can currently craft an item with your available resources.
- Choose the equipment or item category you need.
- Open a crafting entry to check its result, output quantity, materials and Gold cost.
- Choose the crafting quantity, where supported, and confirm with Craft.
Equipment is created one piece at a time. Stackable outputs such as materials, potions, scrolls and bottles can support a larger crafting quantity. Increasing the quantity also increases the total materials and Gold required.
What you can craft
| Category | Examples | What to check |
|---|---|---|
| Equipment | Weapons, Orbs and accessories | The result, its requirements and any wallet connection prompt |
| Items | Materials, potions, scrolls and bottles | The output quantity and the total cost for your selected quantity |
The materials required are specific to each crafting entry. Owning a similar item does not automatically make it a valid substitute: use the material requirements shown on that entry.
Unlock crafting through Training or recipes
Not every crafting entry is available from the beginning. Some are unlocked through Training, others by learning a recipe item, and some need neither.
- Training unlock: spend TP on the Training level that unlocks the item.
- Recipe unlock: obtain the recipe item and use it to learn the corresponding recipe. Learning consumes one recipe item.
- Basic crafting: entries without a Training or recipe requirement can be used once you have the required materials and Gold.
Training and learned recipes are different ways of unlocking crafting; do not assume that every item needs both. A recipe you have already learned does not need to be learned again for each craft.
Check the cost before confirming
The detail screen shows the Gold and material quantities needed for your chosen amount. Crafting consumes those resources when the request is accepted. A Training effect can reduce the Gold cost, so the value shown for your account is the useful amount to check.
Also leave sufficient inventory space. Stackable-output crafting can be rejected for insufficient space even though the result is delivered by mail. If the output is an NFT item, the crafting interface asks you to connect a wallet before sending the request.
Unlocking is not the same as paying the cost. Learning a recipe or Training level makes the entry available; you still need its materials and Gold each time you craft it.
Find your completed crafting result
Crafting results do not all arrive in the same place.
| Result | Where to look |
|---|---|
| Weapons, Orbs and accessories | Your equipment lists |
| Materials, potions, scrolls, bottles and other inventory-item results | Your Mailbox |
Open the Mailbox and claim an item reward before trying to use it as a material for your next craft. For NFT equipment, receiving the item in-game and completing its blockchain minting are separate steps.
When you cannot craft
- Locked entry: check whether the required Training level or learned recipe is missing.
- Not enough resources: compare the full Gold and material cost with your selected quantity.
- Not enough space: make room and try again.
- Wallet prompt: follow the connection instructions for an NFT output.
- Result missing: check both the appropriate equipment list and the Mailbox.
Ordinary crafting is not an enhancement gamble: the crafting process described here has no random success-rate roll. Random item properties and separate systems such as Enchantment should not be confused with whether a normal crafting request succeeds.
