Training


GROWTH & PROGRESSION

Training

Training develops the practical skills behind crafting, collecting and other account benefits. Choose the next level of a discipline and spend TP to learn it.

Training unlocks are separate from recipe items and from a hero’s combat-skill upgrades.

Guide reviewed · October 16, 2026

  1. What Training unlocks
  2. Earn TP and read your available balance
  3. Choose from nine disciplines
  4. Learn one level at a time

What Training unlocks

Training can unlock crafting entries, the ability to collect particular resources, and other effects listed on each discipline. Some levels also improve benefits such as drop-related effects, secondary stats or crafting Gold costs.

Read the effect of the next Training level before spending TP. Learning a collecting level does not unlock every resource in the world, and learning a crafting level does not supply its materials.

Training belongs to your account. It is a different system from choosing or upgrading the two combat skills on your hero.

Earn TP and read your available balance

TP means Training Points. You can obtain TP from monster rewards; the familiar blue coin on the ground is a TP pickup. Not every monster defeat guarantees the same amount or a TP drop.

The Training interface distinguishes your accumulated TP from the TP currently available to allocate. Learning Training levels spends the available balance. You need enough available TP for the next level shown on screen.

Plan with available TP. An account’s accumulated TP and its unspent Training balance are different values. Other features can also charge TP, so use the current in-game balances when checking a requirement.

Choose from nine disciplines

Open the Dashboard and select Training. The current Training screen contains nine disciplines:

GroupDisciplines
Hunting and general developmentHunting, Training, Monsterology
CollectingBiology, Mineralogy, Archaeology
ProductionSmelting, Crafts, Cooking

Select a discipline to see its level-by-level effects and TP prices. Biology includes living resources, Mineralogy covers mineral resources, and Archaeology includes excavation finds. Check the specific resource unlocked by each level rather than assuming one discipline covers all collecting.

Learn one level at a time

  1. Select the discipline you want to develop.
  2. Read the effect and required TP for the next level.
  3. Learn the preceding levels first; levels advance in order.
  4. Confirm the upgrade when you have enough available TP.

Learning is immediate after the game confirms it. There is no separate Training countdown. Your crafting and collecting availability updates with the learned effects.

If a level is unavailable, check that it is the next level in the discipline and that you have the TP shown for it. A hero’s combat level alone does not replace a missing Training level.

Reset your Training allocation

A Book of Oblivion lets you reset a spent Training allocation. The current reset costs one Book of Oblivion.

  1. Open Training and choose Reset.
  2. Review the returned-TP amount and the item required.
  3. Confirm only when you are ready to choose your Training levels again.

The reset clears learned Training levels and restores the available Training balance to the account’s current accumulated TP value. Crafting and collecting options that depended on those levels must be learned again. Recipe-item knowledge is a separate unlock path and is not the Training allocation being reset.

The reset is for an allocation that has already spent TP; it is not a way to obtain extra TP or recover every TP ever spent on other game services.

Before you spend or reset TP

  • Check the exact item or resource unlocked by the next level.
  • Keep enough TP for the levels you need immediately.
  • For Crafting, check whether you need a Training unlock or a recipe item.
  • For Collecting, check both the relevant discipline and the resource’s level requirement.
  • Before resetting, note the disciplines you want to rebuild and read the reset confirmation.

Training costs and effects are displayed per level in-game. Use those entries when choosing a route rather than treating another player’s allocation as a universal requirement.

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