Club War: Medals and Relics
Fight members of other Clubs to earn Medals, and hold the server’s seven Relics to power up your whole Club.
Relics need War mode. Medals can be earned in any mode.
Guide reviewed · October 19, 2026
What Club War gives
Club War is PK between members of different Clubs. It gives two rewards:
- Medals: earned by defeating members of other Clubs. The Club spends them to open the Club Warehouse.
- Relics (shown as Grail on the map): only 7 exist on each server. They give your whole Club a drop and EXP buff.
Club War follows the normal PK rules of each field.
Club Mode
Each Club has a Club Mode. Only the Club master can change it in the Club settings. There is no cost or waiting time.
| Club Mode | Club War effect |
|---|---|
| War | Can get Relics from monsters and take Relics from other players |
| Socializing | Cannot get or take Relics |
| Farming | Same as Socializing |

Medals do not depend on Club Mode: any Club can earn them.
Medals
How to earn Medals
- Defeat a player who belongs to a different Club. Your levels must be within 6 of each other.
- The defeated player must choose Town Revival. If they wait, they return to town automatically after 2 minutes. Reviving with a Revival Feather or Gold gives no Medal.
- A Medal drops where the player was defeated. Pick it up: it goes to your Club’s Medal total.
You also get 10% of the EXP the defeated player lost. If either player uses a rented hero, this EXP is not given. There are no Medals in PvP modes such as the Arenas, Animal Rumble and Frost War.
How many Medals
Medals = the defeated player’s PK level value + their hero level bonus. If the total is 0, nothing drops.
| PK level | 0 | 1–3 | 4–6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|
| Medals | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
| Hero level | Lv.1–20 | Lv.21–30 | Lv.31–40 | Lv.41–50 | Lv.51+ |
|---|---|---|---|---|---|
| Bonus | +0 | +5 | +15 | +40 | +0 |
Open the Club Warehouse
The Club master can open the Club Warehouse with 3,000 Medals. The Medals are used up. The warehouse has 10 slots shared by the Club.

Seven Relics
Get a Relic
- Your Club must be in War mode, and your PK Shield must be off.
- Relics sometimes drop from monsters in Temple of Agade, Goblin’s Mine, Savage Forest, Ancient Tears and Sargon Garrison.
- If you already hold a Relic, you cannot get another from monsters.
- Only 7 Relics can exist on a server at the same time.

The field list on the World Map shows how many Relics (Grail) are in each channel. When you enter a channel where other players hold Relics, the game says “N Relics are detected in this space.”
Take Relics from other players
- A Relic holder has a Relic icon with a number above their character.
- When a holder is defeated, they lose all their Relics at once.
- If the winner’s Club is in War mode, the winner gets all of them. Otherwise the Relics are lost.
- One player can hold all 7.

The Relic buff
Every member of the Club gets the Relic buff, even without holding a Relic. It counts Relics held by Club members who are online and not in a PvP mode.
| Relics in your Club | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Item drop, Gold drop and EXP | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
The bonus can be 0.5% higher depending on your equipped NFT hero. The EXP bonus from normal monsters needs Energy.

Holding a Relic
- You cannot use a PK Shield while holding a Relic.
- Your PK level rises by 1 for every 30 minutes you hold a Relic while online.
- You lose 1 Relic for every 5 minutes you stay in a Peace Zone without fighting.
- You lose 1 Relic every 24 hours after getting it.
- If you are offline for 1 minute, all your Relics are lost.
Lost Relics go back to the monsters, so another player can find them again.
