Enchantment
Enchant your weapon, orb and bracelet to raise their stats. Higher levels are harder, and a failure destroys the item.
A failed enchant destroys the item unless a Rune of Protection saves it.
Guide reviewed · October 23, 2026
What you can enchant

Enchanting raises an item’s main stats one level at a time, up to +13.
| Item | Can enchant? | Stats raised |
|---|---|---|
| Weapon | Yes | Phys. DMG, Mag. DMG |
| Orb | Yes | HP, EVA |
| Bracelet | Yes | Phys. Crit DMG, Mag. Crit DMG |
| Necklace | No | — |
| Earrings | No | — |
The success rate and cost are the same for every item at the same level. A Wooden sword and a Sword of light cost the same to go from +5 to +6.
How to enchant
- Open the Equipment Bag and tap the item.
- Tap Enchant.
- Check the success rate and the cost. Add runes if you want (see below), then tap Enchant.


- Locked items cannot be enchanted. Unlock the item in your bag first.
- Items on the Market or in Escrow cannot be enchanted.
- Keep some free space in your bag. You need it for the materials you get if the item is destroyed.
Success and failure
A failed enchant destroys the itemThe level does not go down. The item is destroyed, unless a Rune of Protection saves it. Only +1 always succeeds.
- Gold, materials and any runes you added are used up on every try, whether it succeeds or fails.
- If a Rune of Protection saves the item, it keeps its current level.
- There are no events that change these chances.
| To reach | Success | Cost (weapon) | Orb / bracelet materials |
|---|---|---|---|
| +1 | 100% | 10 Gold + Flint ×3 | Same |
| +2 | 95% | 30 Gold + Flint ×5 | Flint ×10 / Flint ×10 |
| +3 | 92% | 150 Gold + Extocium Fragment ×5 | Same |
| +4 | 85% | 500 Gold + Extocium Fragment ×10 | Extocium Fragment ×15 / Extocium Fragment ×15 |
| +5 | 75% | 1,500 Gold + Extocium Fragment ×20 | Same |
| +6 | 60% | 2,500 Gold + Extocium ×1 | Same |
| +7 | 50% | 5,000 Gold + Extocium ×5 | Extocium ×3 / Extocium ×3 |
| +8 | 40% | 10,000 Gold + Extocium ×10 | Extocium ×5 / Extocium ×5 |
| +9 | 30% | 20,000 Gold + Extocium ×15 | Extocium ×10 / Extocium ×10 |
| +10 | 20% | 30,000 Gold + Extocium ×20 | Extocium ×15 / Extocium ×15 |
| +11 | 10% | 40,000 Gold + Extocium ×25 | Extocium ×20 / Extocium ×20 |
| +12 | 9% | 55,000 Gold + Extocium ×30 | Extocium ×25 / Extocium ×25 |
| +13 | 8% | 80,000 Gold + Extocium ×35 | Extocium ×30 / Extocium ×30 |


Stats per level
Each level adds a percentage of the item’s base stats. The total keeps adding up, so a +13 weapon has 150% more Phys. and Mag. DMG than at +0.
Weapon: Phys. DMG and Mag. DMG
| Level | This level | Total |
|---|---|---|
| +1 | +2% | +2% |
| +2 | +3% | +5% |
| +3 | +5% | +10% |
| +4 | +5% | +15% |
| +5 | +7% | +22% |
| +6 | +8% | +30% |
| +7 | +10% | +40% |
| +8 | +12% | +52% |
| +9 | +14% | +66% |
| +10 | +18% | +84% |
| +11 | +20% | +104% |
| +12 | +22% | +126% |
| +13 | +24% | +150% |
Orb: EVA and HP
| Level | EVA | HP | Total EVA / HP |
|---|---|---|---|
| +1 | +3% | +2% | +3% / +2% |
| +2 | +3% | +3% | +6% / +5% |
| +3 | +3% | +5% | +9% / +10% |
| +4 | +4% | +5% | +13% / +15% |
| +5 | +4% | +5% | +17% / +20% |
| +6 | +4% | +5% | +21% / +25% |
| +7 | +5% | +5% | +26% / +30% |
| +8 | +5% | +5% | +31% / +35% |
| +9 | +6% | +6% | +37% / +41% |
| +10 | +6% | +6% | +43% / +47% |
| +11 | +7% | +7% | +50% / +54% |
| +12 | +7% | +7% | +57% / +61% |
| +13 | +7% | +7% | +64% / +68% |
Bracelet: Phys. Crit DMG and Mag. Crit DMG
| Level | This level | Total |
|---|---|---|
| +1 | +2% | +2% |
| +2 | +3% | +5% |
| +3 | +5% | +10% |
| +4 | +5% | +15% |
| +5 | +8% | +23% |
| +6 | +8% | +31% |
| +7 | +8% | +39% |
| +8 | +10% | +49% |
| +9 | +10% | +59% |
| +10 | +10% | +69% |
| +11 | +12% | +81% |
| +12 | +12% | +93% |
| +13 | +12% | +105% |
The +5 and +10 bonus
At +5 and at +10, the item also gets one extra primary stat (STR, DEX, INT, CON, WIS or CHA, picked at random). Better items roll bigger values.
| Weapons | Orbs | Bracelets | Extra stat |
|---|---|---|---|
| Wooden sword, Bronze sword, Steel sword, Flamberg | Orb of Wind, Dark Orb, Abyssal Orb, Orb of Clarity | Crystal, Adventurer’s, Mage’s, Elf’s | +1 |
| Paladin’s Sword, Orc eye, Damascus | Wind of Fire, Wings of Light, Explosion Energy | Spirit’s, Salamander’s, Inferno’s | +1–2 |
| Savage Sword, Oracle Sword, Devil’s sword | Devil’s Hand, Devil’s Wings, Orb of Judgment | Mermaid’s, Emperor’s, Bracelet of Tears | +1–3 |
| Awakening Darkness | Rainbow | Star Bracelet | +2–4 |
| Sword of light | Water Wrath | Butterfly Bracelet | +2–5 |
Weapons also get +10 max durability at +5 and again at +10, and every successful enchant fully repairs the weapon.
Runes that help
Two runes help you enchant. Put them in the two slots on the Enchant screen. You can use both at once. One of each is used on every try.
| Rune level | Rune of fortune: success rate | Rune of Protection: chance to save the item |
|---|---|---|
| Lv.1 | +10% | 21% |
| Lv.2 | +18% | 40% |
| Lv.3 | +26% | 80% |
| Lv.4 | +40% | 100% |


How to get runes
- Lv.1–3: craft them in Craft, or get them from quests, achievements and event rewards.
- Lv.4: cannot be crafted. Rune of Protection Lv.4 can come from a Red Lucky Box and Rune of fortune Lv.4 from a Blue Lucky Box, at very small chances.
- Core of protection and Lucky core, used to craft Lv.2–3, come from raid rewards and some wave bosses.
Crafting recipes
| Rune | Gold | Materials |
|---|---|---|
| Rune of Protection Lv.1 | 50,000 | Hard bone 100, Rubber 100, Sand 100 |
| Rune of Protection Lv.2 | 200,000 | Rune of Protection Lv.1 ×2, Core of protection 200, Extocium Fragment 100, Crystal of destruction 30 |
| Rune of Protection Lv.3 | 800,000 | Rune of Protection Lv.2 ×2, Core of protection 400, Rock crystal 200, Legendary Elixir 1, Crystal of Patience 20 |
| Rune of fortune Lv.1 | 50,000 | Bark 100, Spider venom 100, Mud 100 |
| Rune of fortune Lv.2 | 200,000 | Rune of fortune Lv.1 ×2, Lucky core 200, Extocium Fragment 100, Crystal of courage 30 |
| Rune of fortune Lv.3 | 800,000 | Rune of fortune Lv.2 ×2, Lucky core 400, Poison crystal 200, Legendary Scroll 1, Crystal of Patience 20 |
See Lucky Boxes and the crafting guide.
If your item is destroyed
When an item is destroyed, you get some materials back. They show in Equipment Destruction Compensation.

- Better items give more. Top items destroyed at a high level give up to 1.8× the amounts below.
- Destroyed items cannot be recovered.
- NFT items that are destroyed are removed from the game and can no longer be traded.
Materials from each item (at +0 to +4)
| Item | Materials (chance) |
|---|---|
| Wooden sword | Crystal of destruction 1 (10%), Crystal of courage 1 (10%) |
| Bronze sword | Crystal of destruction 1–2 (50%), Crystal of courage 1–2 (50%) |
| Steel sword | Crystal of destruction 2–3 (70%), Crystal of courage 2–3 (70%) |
| Flamberg | Crystal of destruction 4–5 (90%), Crystal of courage 4–5 (90%) |
| Paladin’s Sword | Crystal of destruction 5–8, Crystal of courage 5–8 |
| Orc eye | Crystal of destruction 10–12, Crystal of courage 10–12 |
| Damascus | Crystal of destruction 20–30, Crystal of courage 20–30, Mystic stone 1 (3%) |
| Savage Sword | Crystal of destruction 40–70, Crystal of courage 40–70, Mystic stone 1 (20%) |
| Oracle Sword | Crystal of destruction 80–120, Crystal of courage 80–120, Mystic stone 1 (30%) |
| Devil’s sword | Crystal of destruction 150–250, Crystal of courage 150–250, Mystic stone 1–2 (40%) |
| Awakening Darkness | Crystal of destruction 360–500, Crystal of courage 360–500, Mystic stone 2–3 (60%) |
| Sword of light | Crystal of destruction 700–800, Crystal of courage 700–800, Mystic stone 3–5 |
| Orb of Wind | Crystal of destruction 1 (10%), Crystal of courage 1 (10%) |
| Dark Orb | Crystal of destruction 1–2 (50%), Crystal of courage 1–2 (50%) |
| Abyssal Orb | Crystal of destruction 2–3 (70%), Crystal of courage 2–3 (70%) |
| Orb of Clarity | Crystal of destruction 4–5 (90%), Crystal of courage 4–5 (90%) |
| Wind of Fire | Crystal of destruction 5–8, Crystal of courage 5–8 |
| Wings of Light | Crystal of destruction 10–12, Crystal of courage 10–12 |
| Explosion Energy | Crystal of destruction 20–30, Crystal of courage 20–30, Mystic stone 1 (3%) |
| Devil’s Hand | Crystal of destruction 40–70, Crystal of courage 40–70, Mystic stone 1 (20%) |
| Devil’s Wings | Crystal of destruction 80–120, Crystal of courage 80–120, Mystic stone 1 (30%) |
| Orb of Judgment | Crystal of destruction 150–250, Crystal of courage 150–250, Mystic stone 1–2 (40%) |
| Rainbow | Crystal of destruction 360–500, Crystal of courage 360–500, Mystic stone 2–3 (60%) |
| Water Wrath | Crystal of destruction 700–800, Crystal of courage 700–800, Mystic stone 3–5 |
| Crystal Bracelet | Crystal of destruction 1 (10%), Crystal of courage 1 (10%) |
| Adventurer’s Bracelet | Crystal of destruction 1 (50%), Crystal of courage 1 (50%) |
| Mage’s Bracelet | Crystal of destruction 1–2 (70%), Crystal of courage 1–2 (70%) |
| Elf’s Bracelet | Crystal of destruction 2–4 (90%), Crystal of courage 2–4 (90%) |
| Spirit’s Bracelet | Crystal of destruction 4–6, Crystal of courage 4–6 |
| Salamander’s Bracelet | Crystal of destruction 6–10, Crystal of courage 6–10 |
| Inferno’s Bracelet | Crystal of destruction 10–20, Crystal of courage 10–20, Mystic stone 1 (3%) |
| Mermaid’s Bracelet | Crystal of destruction 20–50, Crystal of courage 20–50, Mystic stone 1 (20%) |
| Emperor’s Bracelet | Crystal of destruction 50–100, Crystal of courage 50–100, Mystic stone 1 (30%) |
| Bracelet of Tears | Crystal of destruction 100–200, Crystal of courage 100–200, Mystic stone 1 (40%) |
| Star Bracelet | Crystal of destruction 200–400, Crystal of courage 200–400, Mystic stone 1–2 (60%) |
| Butterfly Bracelet | Crystal of destruction 400–600, Crystal of courage 400–600, Mystic stone 2–4 |
