Zone Attunement


SYSTEMS

Zone Attunement

Enter an easier field and your stats are scaled to fit it. Your skill levels are also checked against your hero’s level.

Your Sync Level is the highest Sync tier among your equipped gear.

Guide reviewed · October 19, 2026

  1. What Zone Attunement does
  2. Sync Level and Sync tier
  3. What gets scaled
  4. Where it applies

What Zone Attunement does

Zone Attunement lowers your combat stats when you enter a field that is easier than your gear. Your stats are scaled to fit the field, so high-level players can still farm there without overpowering newer players.

Zone Sync Activated message after entering Green Field
Entering Green Field: your Sync Level is set to 7.

When it starts, the game shows Zone Sync Activated! with the Sync Level set for that field.

Sync Level and Sync tier

  1. Each piece of gear has a Sync tier from 1 to 10. Your Sync Level is the highest Sync tier among your equipped weapon, orb, necklace, bracelet and earrings.
  2. Each field has a standard Sync tier.
  3. If your Sync Level is higher than the field’s standard Sync tier, your stats are scaled down. The higher your Sync Level, the more they are scaled.

Sync tier is not the Grade on Craft cards. The Grade shown on Craft and item cards is a different number. For example, Awakening Darkness shows Grade 4 on its Craft card, but its Sync tier is 9.

FieldRecommended levelStandard Sync tier
Green FieldLv.1–101
Rahan’s ManorLv.11–203
Cursed TombLv.21–305
Temple of AgadeLv.31–407
Goblin’s MineLv.41–458
Savage ForestLv.46–509
Ancient TearsLv.51–5510
Sargon GarrisonLv.56–5910

Gear by Sync tier

Find the Sync tier of your gear here. Rows marked with a field name are that field’s standard Sync tier.

Sync tierWeaponOrbNecklaceBraceletEarrings
1 · Green FieldSteel swordAbyssal OrbMage’s NecklaceMage’s BraceletMage’s Earrings
2FlambergOrb of ClarityElf’s NecklaceElf’s Bracelet—
3 · Rahan’s ManorPaladin’s SwordWind of FireSpirit’s NecklaceSpirit’s BraceletSpirit’s Earrings
4Orc eyeWings of LightSalamander’s NecklaceSalamander’s Bracelet—
5 · Cursed TombDamascusExplosion EnergyInferno’s NecklaceInferno’s BraceletEarrings of Inferno
6Savage SwordDevil’s HandMermaid’s NecklaceMermaid’s Bracelet—
7 · Temple of AgadeOracle SwordDevil’s WingsEmperor’s NecklaceEmperor’s BraceletEmperor’s Earrings
8 · Goblin’s MineDevil’s SwordOrb of JudgmentNecklace of TearsBracelet of Tears—
9 · Savage ForestAwakening DarknessRainbowStar NecklaceStar BraceletStar Earrings
10 · Ancient Tears, Sargon GarrisonSword of lightWater WrathButterfly NecklaceButterfly BraceletButterfly Earrings

Example: you enter Green Field (standard Sync tier 1) with a Sync tier 10 weapon. Your Sync Level is 10, so the Sync tier 10 row of Green Field applies.

Dashboard with Sync: 7 shown above the weapon and orb
Dashboard in Green Field: Sync: 7 above your weapon and orb.

In the Dashboard, your equipment shows Sync: N while Zone Attunement is on.

What gets scaled

Scaling multiplies your final stats by three rates:

RateWhat it scales
DMGAttack, critical damage and skill attack
ChanceCritical chance, accuracy and other chance stats, and the strength of buffs such as damage, shield, move speed and healing
HPMax HP and the HP of summons

MP is not scaled. Because the rates multiply your final stats, better enchantments and stat points still help while you are attuned.

Rates by field

A Sync tier not listed for a field is not scaled there. Ancient Tears and Sargon Garrison do not scale any Sync tier.

Green Field (standard Sync tier 1)
Your Sync LevelDMGChanceHP
255.8%90%30.4%
332.7%85%19.6%
419.8%70%13.2%
58.5%75%6.8%
64.8%65%3.4%
72.6%59%1.7%
81.3%53%1.2%
90.7%47%0.5%
100.4%41%0.2%
Rahan’s Manor (standard Sync tier 3)
Your Sync LevelDMGChanceHP
461.3%90%68.5%
525.8%85%34.1%
614.2%70%16.9%
77.7%75%8.1%
83.7%65%5.6%
91.9%59%2.4%
100.7%53%0.8%
Cursed Tomb (standard Sync tier 5)
Your Sync LevelDMGChanceHP
659.1%90%53%
731.3%85%24.9%
814.8%70%17%
97.3%75%6.9%
102.8%65%2.1%
Temple of Agade (standard Sync tier 7)
Your Sync LevelDMGChanceHP
854.4%90%85.8%
926.2%85%34.2%
109.6%70%10.2%
Goblin’s Mine (standard Sync tier 8)
Your Sync LevelDMGChanceHP
969.8%90%57.8%
1026.2%85%17.5%
Savage Forest (standard Sync tier 9)
Your Sync LevelDMGChanceHP
1060.3%95%48.8%

Where it applies

AppliesDoes not apply
Hunting fields
Naraka Dungeon floors
1vs1 Arena, Free Arena
Animal Rumble
Frost War
Rotten Hill (lobby)

In Naraka Dungeon, Sanjiva, Kalasutra and Samghata use the same rates as Temple of Agade, Goblin’s Mine and Savage Forest. Raurava is not scaled.

Skill Level Cap

The Skill Level Cap compares each skill’s level with your hero’s level. It applies to normal attacks, skills and weapon skills.

Hero Info screen with hero Lv.34 and three skills at Lv.33
Hero → Info: hero Lv.34, skills Lv.33. A 1-level gap has no penalty.

Skill level higher than hero level

  • MP cost: uses your hero’s level, not the skill’s level.
  • Up to 5 levels higher: the skill works at its own level.
  • 6 or more levels higher: only half of the gap counts. Example: hero Lv.10, skill Lv.16 → the skill works as Lv.13.

Skill level lower than hero level

  • Up to 5 levels lower: no penalty.
  • 6 or more levels lower: skill damage and buff or debuff values drop by 1.5% for each level of the gap.
Hero levelSkill levelDamage and effects
5550No penalty
5549-9%
5540-22.5%
550-82.5%

Keep your skills close to your hero’s level to avoid the penalty.

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