Zone Attunement
Enter an easier field and your stats are scaled to fit it. Your skill levels are also checked against your hero’s level.
Your Sync Level is the highest Sync tier among your equipped gear.
Guide reviewed · October 19, 2026
What Zone Attunement does
Zone Attunement lowers your combat stats when you enter a field that is easier than your gear. Your stats are scaled to fit the field, so high-level players can still farm there without overpowering newer players.

When it starts, the game shows Zone Sync Activated! with the Sync Level set for that field.
Sync Level and Sync tier
- Each piece of gear has a Sync tier from 1 to 10. Your Sync Level is the highest Sync tier among your equipped weapon, orb, necklace, bracelet and earrings.
- Each field has a standard Sync tier.
- If your Sync Level is higher than the field’s standard Sync tier, your stats are scaled down. The higher your Sync Level, the more they are scaled.
Sync tier is not the Grade on Craft cards. The Grade shown on Craft and item cards is a different number. For example, Awakening Darkness shows Grade 4 on its Craft card, but its Sync tier is 9.
| Field | Recommended level | Standard Sync tier |
|---|---|---|
| Green Field | Lv.1–10 | 1 |
| Rahan’s Manor | Lv.11–20 | 3 |
| Cursed Tomb | Lv.21–30 | 5 |
| Temple of Agade | Lv.31–40 | 7 |
| Goblin’s Mine | Lv.41–45 | 8 |
| Savage Forest | Lv.46–50 | 9 |
| Ancient Tears | Lv.51–55 | 10 |
| Sargon Garrison | Lv.56–59 | 10 |
Gear by Sync tier
Find the Sync tier of your gear here. Rows marked with a field name are that field’s standard Sync tier.
| Sync tier | Weapon | Orb | Necklace | Bracelet | Earrings |
|---|---|---|---|---|---|
| 1 · Green Field | Steel sword | Abyssal Orb | Mage’s Necklace | Mage’s Bracelet | Mage’s Earrings |
| 2 | Flamberg | Orb of Clarity | Elf’s Necklace | Elf’s Bracelet | — |
| 3 · Rahan’s Manor | Paladin’s Sword | Wind of Fire | Spirit’s Necklace | Spirit’s Bracelet | Spirit’s Earrings |
| 4 | Orc eye | Wings of Light | Salamander’s Necklace | Salamander’s Bracelet | — |
| 5 · Cursed Tomb | Damascus | Explosion Energy | Inferno’s Necklace | Inferno’s Bracelet | Earrings of Inferno |
| 6 | Savage Sword | Devil’s Hand | Mermaid’s Necklace | Mermaid’s Bracelet | — |
| 7 · Temple of Agade | Oracle Sword | Devil’s Wings | Emperor’s Necklace | Emperor’s Bracelet | Emperor’s Earrings |
| 8 · Goblin’s Mine | Devil’s Sword | Orb of Judgment | Necklace of Tears | Bracelet of Tears | — |
| 9 · Savage Forest | Awakening Darkness | Rainbow | Star Necklace | Star Bracelet | Star Earrings |
| 10 · Ancient Tears, Sargon Garrison | Sword of light | Water Wrath | Butterfly Necklace | Butterfly Bracelet | Butterfly Earrings |
Example: you enter Green Field (standard Sync tier 1) with a Sync tier 10 weapon. Your Sync Level is 10, so the Sync tier 10 row of Green Field applies.

In the Dashboard, your equipment shows Sync: N while Zone Attunement is on.
What gets scaled
Scaling multiplies your final stats by three rates:
| Rate | What it scales |
|---|---|
| DMG | Attack, critical damage and skill attack |
| Chance | Critical chance, accuracy and other chance stats, and the strength of buffs such as damage, shield, move speed and healing |
| HP | Max HP and the HP of summons |
MP is not scaled. Because the rates multiply your final stats, better enchantments and stat points still help while you are attuned.
Rates by field
A Sync tier not listed for a field is not scaled there. Ancient Tears and Sargon Garrison do not scale any Sync tier.
Green Field (standard Sync tier 1)
| Your Sync Level | DMG | Chance | HP |
|---|---|---|---|
| 2 | 55.8% | 90% | 30.4% |
| 3 | 32.7% | 85% | 19.6% |
| 4 | 19.8% | 70% | 13.2% |
| 5 | 8.5% | 75% | 6.8% |
| 6 | 4.8% | 65% | 3.4% |
| 7 | 2.6% | 59% | 1.7% |
| 8 | 1.3% | 53% | 1.2% |
| 9 | 0.7% | 47% | 0.5% |
| 10 | 0.4% | 41% | 0.2% |
Rahan’s Manor (standard Sync tier 3)
| Your Sync Level | DMG | Chance | HP |
|---|---|---|---|
| 4 | 61.3% | 90% | 68.5% |
| 5 | 25.8% | 85% | 34.1% |
| 6 | 14.2% | 70% | 16.9% |
| 7 | 7.7% | 75% | 8.1% |
| 8 | 3.7% | 65% | 5.6% |
| 9 | 1.9% | 59% | 2.4% |
| 10 | 0.7% | 53% | 0.8% |
Cursed Tomb (standard Sync tier 5)
| Your Sync Level | DMG | Chance | HP |
|---|---|---|---|
| 6 | 59.1% | 90% | 53% |
| 7 | 31.3% | 85% | 24.9% |
| 8 | 14.8% | 70% | 17% |
| 9 | 7.3% | 75% | 6.9% |
| 10 | 2.8% | 65% | 2.1% |
Temple of Agade (standard Sync tier 7)
| Your Sync Level | DMG | Chance | HP |
|---|---|---|---|
| 8 | 54.4% | 90% | 85.8% |
| 9 | 26.2% | 85% | 34.2% |
| 10 | 9.6% | 70% | 10.2% |
Goblin’s Mine (standard Sync tier 8)
| Your Sync Level | DMG | Chance | HP |
|---|---|---|---|
| 9 | 69.8% | 90% | 57.8% |
| 10 | 26.2% | 85% | 17.5% |
Savage Forest (standard Sync tier 9)
| Your Sync Level | DMG | Chance | HP |
|---|---|---|---|
| 10 | 60.3% | 95% | 48.8% |
Where it applies
| Applies | Does not apply |
|---|---|
| Hunting fields Naraka Dungeon floors | 1vs1 Arena, Free Arena Animal Rumble Frost War Rotten Hill (lobby) |
In Naraka Dungeon, Sanjiva, Kalasutra and Samghata use the same rates as Temple of Agade, Goblin’s Mine and Savage Forest. Raurava is not scaled.
Skill Level Cap
The Skill Level Cap compares each skill’s level with your hero’s level. It applies to normal attacks, skills and weapon skills.

Skill level higher than hero level
- MP cost: uses your hero’s level, not the skill’s level.
- Up to 5 levels higher: the skill works at its own level.
- 6 or more levels higher: only half of the gap counts. Example: hero Lv.10, skill Lv.16 → the skill works as Lv.13.
Skill level lower than hero level
- Up to 5 levels lower: no penalty.
- 6 or more levels lower: skill damage and buff or debuff values drop by 1.5% for each level of the gap.
| Hero level | Skill level | Damage and effects |
|---|---|---|
| 55 | 50 | No penalty |
| 55 | 49 | -9% |
| 55 | 40 | -22.5% |
| 55 | 0 | -82.5% |
Keep your skills close to your hero’s level to avoid the penalty.
