Hero level and stats
Level up your hero, place your stat points and read your combat stats. This page explains how they fit together.
Each level-up gives 1 stat point. You can reset your points with a Book of Oblivion.
Guide reviewed · October 23, 2026
Level and EXP
Heroes level up by earning EXP. The highest level is Lv.59. Each hero has its own level.
How to earn EXP
- Defeat monsters, alone or in a party, including raid bosses.
- Collect resources in the field.
- Use EXP/TP Magic Vials.
With 0 Energy you get only 20% of the EXP and no item drops. See Energy and Party.
What a level-up gives you
- +1 stat point to put into a primary stat.
- Access to stronger equipment. Each item has a level you need to wear it.
Level alone does not raise your damageYour stat points and your equipment make your hero stronger. A level-up gives you one more point to spend.
Losing EXP
Your hero can lose EXP when defeated in PK areas, and the level can go down. When that happens, you lose 1 stat point, and equipment above your new level is taken off.
EXP needed for each level (Lv.2–59)
| To reach | EXP needed |
|---|---|
| Lv.2 | 800 |
| Lv.3 | 1,700 |
| Lv.4 | 2,500 |
| Lv.5 | 3,000 |
| Lv.6 | 8,066 |
| Lv.7 | 8,240 |
| Lv.8 | 12,817 |
| Lv.9 | 17,963 |
| Lv.10 | 29,442 |
| Lv.11 | 41,222 |
| Lv.12 | 72,000 |
| Lv.13 | 109,207 |
| Lv.14 | 141,803 |
| Lv.15 | 198,670 |
| Lv.16 | 347,291 |
| Lv.17 | 461,692 |
| Lv.18 | 577,876 |
| Lv.19 | 741,787 |
| Lv.20 | 1,070,550 |
| Lv.21 | 1,501,090 |
| Lv.22 | 2,615,055 |
| Lv.23 | 3,683,639 |
| Lv.24 | 6,086,888 |
| Lv.25 | 7,812,500 |
| Lv.26 | 9,379,712 |
| Lv.27 | 11,228,348 |
| Lv.28 | 13,405,209 |
| Lv.29 | 15,964,519 |
| Lv.30 | 18,969,064 |
| Lv.31 | 24,090,495 |
| Lv.32 | 33,923,561 |
| Lv.33 | 63,266,942 |
| Lv.34 | 83,428,246 |
| Lv.35 | 102,462,294 |
| Lv.36 | 130,287,487 |
| Lv.37 | 191,323,423 |
| Lv.38 | 271,384,138 |
| Lv.39 | 498,062,189 |
| Lv.40 | 709,382,338 |
| Lv.41 | 1,217,850,775 |
| Lv.42 | 1,555,848,000 |
| Lv.43 | 1,774,918,889 |
| Lv.44 | 2,021,388,375 |
| Lv.45 | 2,298,351,427 |
| Lv.46 | 3,130,215,822 |
| Lv.47 | 4,024,705,967 |
| Lv.48 | 5,756,827,302 |
| Lv.49 | 7,055,039,065 |
| Lv.50 | 9,344,619,515 |
| Lv.51 | 13,393,690,848 |
| Lv.52 | 16,408,340,110 |
| Lv.53 | 21,752,646,722 |
| Lv.54 | 31,242,222,681 |
| Lv.55 | 41,459,135,455 |
| Lv.56 | 55,034,487,758 |
| Lv.57 | 70,182,580,852 |
| Lv.58 | 76,080,944,324 |
| Lv.59 | 82,361,327,575 |
Total EXP from Lv.1 to Lv.59: 448,297,245,225
The six primary stats
Every hero has six primary stats. Each point raises some combat stats and lowers others, so where you put your points shapes your hero’s style.
| Stat | Raises | Lowers |
|---|---|---|
| STR | Phys. DMG (a lot), HP (a little) | Mag. DMG, CDR |
| DEX | Phys. and Mag. Crit DMG, Phys. and Mag. Crit % | HP (a little) |
| INT | Mag. DMG (a lot), MP (a little) | Phys. DMG, CDR |
| CON | HP (a lot), natural HP recovery, HP potion healing | MP, Phys. and Mag. DMG, CDR |
| WIS | MP (a lot), Mag. DMG (a little), natural MP recovery, MP potions | Phys. Crit (very little) |
| CHA | CDR (a lot), shorter item cooldowns (a little) | HP |
- Stats also change Move SPD a little: DEX makes you faster, INT and CON slower.
- ACC and EVA come only from equipment, not from primary stats.
- There is no magic resistance stat.
A new hero starts with 2 points in every stat, and the rest of its starting total (15–21) is added at random. A Trial Hero starts with 14. See Heroes.
Place and reset stat points
- Open the Dashboard and tap your hero’s portrait to open the Hero screen.
- Your unspent stat points are shown at the bottom left. Tap More….
- Use + and − to place your points, then tap Apply.

Nothing changes until you tap ApplyCheck your choice before you apply it.
Reset your stats
- On the Hero screen, tap Detail, then Reset.
- Use 1 Book of Oblivion to reset.

- You get back the points you earned from levels. Your stats go back to your hero’s starting values, not to 0.
- Buy the Book of Oblivion in the Item Shop’s XTO tab.
- Trial Heroes and rented heroes cannot be reset.
Combat stats
Combat stats are the numbers that decide a fight. Most of them come from your equipment, and your primary stats then multiply them.
| Stat | What it does | Mainly from |
|---|---|---|
| HP | Your health | Orb, CON |
| MP | Used by skills | Necklace, WIS |
| CDR | Cooldown reduction for skills | Necklace, CHA |
| Phys. DMG / Mag. DMG | Damage of physical and magic skills | Weapon, STR / INT |
| Phys. / Mag. Crit DMG | Extra damage on a critical hit | Bracelet, DEX |
| Phys. / Mag. Crit % | Chance of a critical hit | Earrings, DEX |
| EVA | Chance to dodge an attack | Orb |
| ACC | Lowers the target’s EVA when you attack | Accessory options |
| Move SPD | How fast you move | Buffs, primary stats |
| Damage Increase | Extra damage from buffs and runes | Skills, runes |
| Shield | Blocks part of the damage you take | Orb, skills |
In short: combat stat = (base + equipment) × (1 + bonus from your primary stats). Better equipment makes every stat point worth more.
See your stats
- Tap your hero’s portrait at the top left of the screen.
- The Profile shows your primary stats (STR to CHA) and all combat stats, including equipment and active effects.


Rune debuffs apply one-to-one per caster. If several players put rune debuffs on you, the Profile values are only an estimate.
When levels are different
Zone Sync in lower-level fields
When your hero is above a field’s recommended level, you see “Zone Sync Activated!” and your combat stats are lowered for that field. The Sync Level follows the highest gear tier you have equipped, not your hero level.
Level resistance in PvP
From Lv.40, a hero gets level resistance points (10 at Lv.40, up to 29 at Lv.59). Against a lower-level player, debuffs they put on you are slightly shorter, and accuracy and evasion are adjusted slightly in your favor. This applies only between players.
See PK for player fights.
